예제 #1
0
 /// <summary>
 /// Go to the menu. Which menu is shown, depends on the menuState parameter.
 /// </summary>
 /// <param name="menuState"></param>
 public void GoToMenu(MenuState menuState)
 {
     GameplayModel.Disable();
     GameplayView.Hide();
     MenuModel.Enable();
     MenuView.Show();
     MenuModel.setMenuState(menuState);
     Audio.stopMusic();
     Controller.Model = MenuModel;
 }
예제 #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Start game in main menu
            MenuModel.Enable();
            MenuView.Show();

            // Enable controller
            Controller.Enable();

            base.Initialize();
        }