// void Start() { //Initizalize LoadData(); //Should i destroy the blocks? (Dependes on the int destroyBlock) if (destroyBlock >= 5) { Destroy(block1.gameObject); } if (destroyBlock >= 10) { Destroy(block2.gameObject); } if (destroyBlock >= 15) { Destroy(block3.gameObject); Destroy(survivorBlock.gameObject); } if (destroyBlock >= 20) { Destroy(block4.gameObject); } if (destroyBlock >= 25) { Destroy(block5.gameObject); } if (destroyBlock >= 30) { Destroy(block6.gameObject); } if (destroyBlock >= 35) { Destroy(block7.gameObject); } if (destroyBlock >= 40) { Destroy(block8.gameObject); } scoreScreen.SetActiveRecursively(false); soundScript = Camera.mainCamera.GetComponent<SoundManager>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); soundScript.PlaySound(21, true, 1f); }
void Start() { menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); soundScript = Camera.mainCamera.GetComponent<SoundManager>(); }
void Start() { thisMesh = this.gameObject.GetComponent<TextMesh>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); }
void Start() { //if its the ray balloons, we have to initialize it with a color if (Idballoon == "theray") { randomRayColor = Random.Range(0, 4); if (randomRayColor == 0) { this.renderer.material.mainTexture = redBalloon; } else { if (randomRayColor == 1) { this.renderer.material.mainTexture = greenBalloon; } else { if (randomRayColor == 2) { this.renderer.material.mainTexture = blueBalloon; } else { if (randomRayColor == 3) { this.renderer.material.mainTexture = yellowBalloon; } } } } } // //If its the refresher (we have to destroy it cause if not, the user will use it his own benefit benefit forever) if (Idballoon == "orange") { Destroy(this.gameObject, 7); } // //Initialize faceManager = this.GetComponentInChildren<FaceManager>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); soundScript = Camera.mainCamera.GetComponent<SoundManager>(); score = GameObject.FindWithTag("Score"); scoreScript = score.GetComponent<ScoreManipulator>(); maxAcc = 0.5f; aceleration = -1; // }
void Start() { menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); ballonScript = gameObject.transform.root.GetComponent<Balloon>(); }
// Update is called once per frame void Update() { if (thisIsGrayToo) { menuScript = Camera.mainCamera.gameObject.GetComponent<MenuManipulator>(); if (startThunder) { if (!once) { randomThunder = Random.Range(0, 3); if (randomThunder == 0) { soundScript.PlaySound(32, false, 0.5f); } once = true; } if (randomThunder == 0) { if (showThunder < 0.1f) { thundereffect.renderer.enabled = true; thunder.collider.enabled = true; thunder.renderer.enabled = true; showThunder += Time.deltaTime; } else { randomThunder = 1; once = false; } } else { once = false; thundereffect.renderer.enabled = false; thunder.renderer.enabled = false; thunder.collider.enabled = false; showThunder = 0; timeThunder = 0; startThunder = false; } } if (menuScript.inStorm) { if (timeThunder < 5) { timeThunder += Time.deltaTime; } else { startThunder = true; } this.renderer.material.mainTexture = stormTxt; } else { thundereffect.renderer.enabled = false; thunder.renderer.enabled = false; thunder.collider.enabled = false; this.renderer.material.mainTexture = niceTxt; } } if (cloudId == 0) { this.transform.position += transform.right * speed * Time.deltaTime; } if (cloudId == 1) { this.transform.position += transform.right * -speed * Time.deltaTime; } if (cloudId == 2) { this.transform.position += transform.right * -speed * Time.deltaTime; } }
void Start() { menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); timerEnd = 6; //We instanciate some balloons for (int i=0;i<ballonList.Count;i++) { if (i == 0) { GameObject blue = (GameObject)GameObject.Instantiate(ballonList[0]); blueBalloons.Add(blue); allBalloons.Add(blue); } if (i == 1) { GameObject green = (GameObject)GameObject.Instantiate(ballonList[1]); greenBalloons.Add(green); allBalloons.Add(green); } if (i == 2) { GameObject red = (GameObject)GameObject.Instantiate(ballonList[2]); redBalloons.Add(red); allBalloons.Add(red); } if (i == 3) { GameObject yellow = (GameObject)GameObject.Instantiate(ballonList[3]); yellowBalloons.Add(yellow); allBalloons.Add(yellow); } ballonList[i].transform.position = new Vector3(Random.Range(this.transform.position.x - 10, this.transform.position.x + 10), Random.Range(this.transform.position.y - 0.1f, this.transform.position.y + 0.1f),0); } // }
void Start() { menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); score = GameObject.FindWithTag("Score"); scoreScript = score.GetComponent<ScoreManipulator>(); }
void Start() { bManager = balloonsManager.GetComponent<BallonManager>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); scoreScript = score.GetComponent<ScoreManipulator>(); }