private void button1_Click(object sender, EventArgs e) { OpenFileDialog wSchemaDialog = new OpenFileDialog(); wSchemaDialog.DefaultExt = "dll"; wSchemaDialog.CheckFileExists = true; wSchemaDialog.Filter = "DLL Files (*.dll;*.exe)|*.dll;*.exe|All Files (*.*)|*.*"; wSchemaDialog.ShowReadOnly = true; MenuItemList wMenuItemList = new MenuItemList(); if (wSchemaDialog.ShowDialog() == DialogResult.OK) { MenuItem wMenuItem = new MenuItem(); Assembly ass = new Assembly(wSchemaDialog.FileName); lblFileName.Text = wSchemaDialog.FileName; foreach (AssemblyClass wAssemblyClass in ass.ClassCollections) { if (wAssemblyClass.BaseType != null) { if (wAssemblyClass.BaseType.Name.Contains("Form")) { wMenuItem = new MenuItem(); wMenuItem.AssemblyInfo = wAssemblyClass.FullyQualifiedName; wMenuItem.FormName = wAssemblyClass.Name; wMenuItemList.Add(wMenuItem); } } } listBox1.DataSource = wMenuItemList; } }
private bool NewMenuItem(string itemID) {//need to fix this... MenuItem newItem = new MenuItem(); //all new records will be give a negative int autoid... //when they are updated then sql will generate one for them overiding this set value... //it will allow us to give uniqueness to the tempory new records... //Before they are updated to the entity and given an autoid... //we use a negative number and keep subtracting by 1 for each new item added... //This will allow it to alwasy be unique and never interfere with SQL's positive autoid... _newMenuItemAutoId = _newMenuItemAutoId - 1; newItem.AutoID = _newMenuItemAutoId; newItem.MenuItemID = itemID; newItem.CompanyID = ClientSessionSingleton.Instance.CompanyID; //new items will be added to selected item newItem.ParentMenuID = SelectedMenuItem.MenuItemID; //add it to the repository list MenuItemList.Add(newItem); _serviceAgent.AddToMenuItemRepository(newItem); //add it to the treeviewList NestedMenuItem newNestedItem = new NestedMenuItem(newItem); newNestedItem.IsValid = 1; newNestedItem.NotValidMessage = "New Record Key Field/s Are Required."; SelectedMenuItem.Children.Add(newNestedItem); AllowEdit = true; Dirty = false; return(true); }
public void AddMenuItem <TDataContext, TUserControl>(string header) where TUserControl : UserControl { var obj = new MenuItemObject() { DataContextObject = typeof(TDataContext), UserControl = typeof(TUserControl) }; MenuItemObjectList.Add(obj); var item = new MenuItem() { Header = header, IsCheckable = true, IsEnabled = true }; item.Click += new RoutedEventHandler(ClickEvent); Binding menuCheckBinding = new Binding("IsChecked") { Source = this, Mode = BindingMode.TwoWay, UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged }; BindingOperations.SetBinding(item, MenuItem.IsCheckableProperty, menuCheckBinding); MenuItemList.Add(item); }
CartDaoCollection() { if (usercart == null) { long Dictionary = new long(); MenuItemList.Add(); } }
public async Task <int> ChooseItem() { await TextArea.PrintLine("-choose above", XleColor.Cyan); MenuItemList theList = new MenuItemList(); int value = 0; theList.Add("Nothing"); foreach (int i in from kvp in Data.ItemList where Player.Items[kvp.Key] > 0 && Data.MagicSpells.Values.All( x => x.ItemID != kvp.Key) select kvp.Key) { string itemName = Data.ItemList[i].Name; if (itemName.Contains("coin")) { continue; } /* * if (i == 9) // mail * { * itemName = XleCore.GetMapName(state.Player.mailTown) + " " + itemName; * }*/ if (i <= Player.Hold) { value++; } theList.Add(itemName); } var index = await SubMenu.SubMenu("Hold Item", value, theList); var selectedName = theList[index]; return(Data.ItemList.Where(x => x.Value.Name == selectedName) .Select(x => x.Key).First()); }
public async Task <WeaponItem> PickWeapon(GameState state, WeaponItem defaultItem, Color?backColor = null) { MenuItemList theList = new MenuItemList(); theList.Add("Nothing"); theList.AddRange(state.Player.Weapons.Select(x => x.NameWithQuality(Data))); int sel = await subMenu.SubMenu("Pick Weapon", state.Player.Weapons.IndexOf(defaultItem) + 1, theList, backColor ?? XleColor.Black); if (sel == 0) { return(null); } else { return(state.Player.Weapons[sel - 1]); } }
private void button1_Click(object sender, EventArgs e) { OpenFileDialog wSchemaDialog = new OpenFileDialog(); wSchemaDialog.DefaultExt = "dll"; wSchemaDialog.CheckFileExists = true; wSchemaDialog.Filter = FileFunctions.OpenFilterEnums.OpenAssembliesFilter; wSchemaDialog.ShowReadOnly = true; MenuItemList wMenuItemList = new MenuItemList(); if (wSchemaDialog.ShowDialog() == DialogResult.OK) { Fwk.UI.Controls.Menu.Tree.MenuItem wMenuItem = new Fwk.UI.Controls.Menu.Tree.MenuItem(); Assembly wAssembly = new Assembly(wSchemaDialog.FileName); lblFileName.Text = wSchemaDialog.FileName; foreach (AssemblyClass wAssemblyClass in wAssembly.ClassCollections) { if (wAssemblyClass.BaseType != null) { foreach (string filter in _BaseClassNameFilter) { if (wAssemblyClass.BaseType.Name.Contains(filter)) { wMenuItem = new Fwk.UI.Controls.Menu.Tree.MenuItem(); wMenuItem.AssemblyInfo = wAssemblyClass.FullyQualifiedName; wMenuItemList.Add(wMenuItem); } } } } listBox1.DataSource = wMenuItemList; } }
private async Task BuyItem() { itemsPrompt.Text = "Items Prices"; int[] itemList = new int[16]; int[] qualList = new int[16]; int[] priceList = new int[16]; FillItems(Player.TimeQuality, itemList, qualList, priceList); await StoreSound(LotaSound.Sale); int count = 0; for (int i = 1; i < 16 && itemList[i] > 0; i++) { count = i + 1; var name = ItemName(itemList[i], qualList[i]); var price = priceList[i]; AddItemToDisplay(i, name, price); await Wait(1); } MenuItemList theList2 = new MenuItemList(); for (int k = 0; k < count; k++) { theList2.Add(k.ToString()); } await TextArea.PrintLine(); await TextArea.PrintLine("Make choice (hit 0 to cancel)"); await TextArea.PrintLine(); int choice = await QuickMenu(theList2, 2, 0); if (choice == 0) { await TextArea.PrintLine(); await TextArea.PrintLine("Nothing purchased"); await TextArea.PrintLine(); await StoreSound(LotaSound.Medium); } else if (Player.Spend(priceList[choice])) { // spend the cash, if they have it if (AddItem(Player, itemList[choice], qualList[choice])) { await TextArea.PrintLine(ItemName(itemList[choice], qualList[choice]) + " purchased."); await TextArea.PrintLine(); await StoreSound(LotaSound.Sale); } else { Player.Gold += priceList[choice]; await TextArea.PrintLine(); await TextArea.PrintLine(); await TextArea.PrintLine(); await TextArea.PrintLine("No purchase. You're"); await TextArea.PrintLine("carrying too much."); } } else { await TextArea.PrintLine("You're short on gold."); await StoreSound(LotaSound.Medium); } }