private void SublimeVehicleMenu() { List<IMenuItem> vehicleMenuItems = new List<IMenuItem>(); var buttonVehicleSpawnerMenu = new MenuButton("Vehicle Spawner Menu"); buttonVehicleSpawnerMenu.Activated += (sender, args) => SublimeVehicleSpawnerMenu(); vehicleMenuItems.Add(buttonVehicleSpawnerMenu); var buttonVehicleModKitMenu = new MenuButton("Vehicle Mod Menu"); buttonVehicleModKitMenu.Activated += (sender, args) => SublimeVehicleModCategoriesMenu(); vehicleMenuItems.Add(buttonVehicleModKitMenu); var toggleWarpInSpawned = new MenuToggle("Warp in Spawned Vehicle", "", VehicleFunctions.IsWarpInSpawnedVehicleEnabled); toggleWarpInSpawned.Changed += (sender, args) => VehicleFunctions.ToggleWarpInSpawnedVehicle(); vehicleMenuItems.Add(toggleWarpInSpawned); var buttonFixVehicle = new MenuButton("Fix Vehicle"); buttonFixVehicle.Activated += (sender, args) => VehicleFunctions.FixVehicle(); vehicleMenuItems.Add(buttonFixVehicle); var toggleIndestructible = new MenuToggle("Indestructible", "", VehicleFunctions.IsVehicleIndestructible); toggleIndestructible.Changed += (sender, args) => VehicleFunctions.ToggleVehicleIndestructible(); vehicleMenuItems.Add(toggleIndestructible); var toggleSeatBelt = new MenuToggle("Seat Belt", "", VehicleFunctions.IsSeatBeltEnabled); toggleSeatBelt.Changed += (sender, args) => VehicleFunctions.ToggleSeatBelt(); vehicleMenuItems.Add(toggleSeatBelt); var toggleLockDoors = new MenuToggle("Lock Doors", "", VehicleFunctions.IsLockedDoorsEnabled); toggleLockDoors.Changed += (sender, args) => VehicleFunctions.ToggleLockDoors(); vehicleMenuItems.Add(toggleLockDoors); var toggleNeverFallOffBike = new MenuToggle("Never Fall-Off Bike", "", VehicleFunctions.IsNeverFallOffBikeEnabled); toggleNeverFallOffBike.Changed += (sender, args) => VehicleFunctions.ToggleNeverFallOffBike(); vehicleMenuItems.Add(toggleNeverFallOffBike); var toggleSpeedBoost = new MenuToggle("Speed Boost", "", VehicleFunctions.IsSpeedBoostEnabled); toggleSpeedBoost.Changed += (sender, args) => VehicleFunctions.ToggleSpeedBoost(); vehicleMenuItems.Add(toggleSpeedBoost); var toggleVehicleJump = new MenuToggle("Vehicle Jump", "", VehicleFunctions.CanVehiclesJump); toggleVehicleJump.Changed += (sender, args) => VehicleFunctions.ToggleVehicleJump(); vehicleMenuItems.Add(toggleVehicleJump); var enumVehicleWeaponAssets = new MenuEnumScroller("Vehicle Weapon", "", VehicleFunctions.VehicleWeaponAssetsDict.Keys.ToArray(), VehicleFunctions.VehicleWeaponAssetIndex); enumVehicleWeaponAssets.Changed += (sender, args) => VehicleFunctions.VehicleWeaponAssetIndex = enumVehicleWeaponAssets.Index; vehicleMenuItems.Add(enumVehicleWeaponAssets); var toggleVehicleWeapons = new MenuToggle("Vehicle Weapons", "", VehicleFunctions.IsVehicleWeaponsEnabled); toggleVehicleWeapons.Changed += (sender, args) => VehicleFunctions.ToggleVehicleWeapons(); vehicleMenuItems.Add(toggleVehicleWeapons); VehicleMenu = new GTA.Menu("Vehicle Options", vehicleMenuItems.ToArray()); DrawMenu(VehicleMenu); }
private void UpdateSkillBarMenu() { var items = new IMenuItem[6]; var skillSlots = RPG.PlayerData.SkillSlots; var entries = RPG.SkillHandler.GetEntriesFormatted(); for (int i = 0; i < 5; i++) { var slot = skillSlots[i]; if (!slot.IsEmpty) { var indexOfCur = Array.IndexOf(entries, slot.Name); items[i] = new MenuEnumScroller(slot.GetMenuKeyName() + ":", "Skill for " + slot.Key, RPG.SkillHandler.GetEntriesFormatted(), indexOfCur).WithEnumActions(ChangeAction, ClearAction); } else { items[i] = new MenuEnumScroller(slot.GetMenuKeyName() + ":", "Skill for " + slot.Key, RPG.SkillHandler.GetEntriesFormatted()).WithEnumActions(ChangeAction, ClearAction); } } items[5] = new MenuButton("Back").WithActivate(View.PopMenu); SkillbarMenu = new RPGMenu("Set skills", new GTASprite("Commonmenu", "interaction_bgd", Color.LightBlue), items); RPGUI.FormatMenuWithFooter(SkillbarMenu); }
private void OpenVehicleMenu(Vehicle veh) { var menuItems = new List<IMenuItem>(); curveh = veh; List<VehicleColor> colorlist = new List<VehicleColor>(); colorlist.AddRange((IEnumerable<VehicleColor>)Enum.GetValues(typeof(VehicleColor))); List<string> colornamelist = new List<string>(); int clrno = 1; int prlno = 1; int crntno = 0; foreach (VehicleColor clr in colorlist) { crntno++; if (veh.PrimaryColor.ToString() == clr.ToString()) { clrno = crntno; } if (veh.PearlescentColor.ToString() == clr.ToString()) { prlno = crntno; } colornamelist.Add(clr.ToString()); } var enumm = new MenuEnumScroller("Color", "Chrome, Epsilon, we have all", colornamelist.ToArray(), (clrno - 1)); enumm.Activated += enumm_Activated; menuItems.Add(enumm); var enumm2 = new MenuEnumScroller("Pearlescent", "Chrome, Epsilon, we have all", colornamelist.ToArray(), (prlno - 1)); enumm2.Activated += enumm2_Activated; menuItems.Add(enumm2); var button = new MenuButton("RGB car primary color", "First r, then g and then b"); button.Activated += (sender, args) => this.rgbcarprimcolor(veh); menuItems.Add(button); button = new MenuButton("RGB car secondary color", "First r, then g and then b"); button.Activated += (sender, args) => this.rgbcarseccolor(veh); menuItems.Add(button); button = new MenuButton("HEX car primary color", "Just hex like ff00ff"); button.Activated += (sender, args) => this.hexcarprimcolor(veh); menuItems.Add(button); button = new MenuButton("HEX car secondary color", "Just hex like ff00ff"); button.Activated += (sender, args) => this.hexcarseccolor(veh); menuItems.Add(button); button = new MenuButton("Clear car custom colors", ""); button.Activated += (sender, args) => this.rgbcarclean(veh); menuItems.Add(button); //button = new MenuButton("Save Car To file", "ex input: idkrly.txt"); //button.Activated += (sender, args) => this.SaveCarToFile(veh, Game.GetUserInput(26)); //menuItems.Add(button); //http://i1.kym-cdn.com/photos/images/newsfeed/000/232/114/e39.png //button = new MenuButton("Load Car From file", "ex input: idkrly.txt"); //button.Activated += (sender, args) => this.LoadCarFromFile(Game.GetUserInput(26)); //menuItems.Add(button); button = new MenuButton("Open All Doors", "titan ftw"); button.Activated += (sender, args) => this.Dooropen(veh); menuItems.Add(button); button = new MenuButton("Close All Doors", "titan ftw"); button.Activated += (sender, args) => this.Doorclose(veh); menuItems.Add(button); button = new MenuButton("Change Plate", "SWAGYOLO ftw"); button.Activated += (sender, args) => this.changeplate(veh); menuItems.Add(button); button = new MenuButton("Change Plate Type", "YANKTOOOOOOON"); button.Activated += (sender, args) => this.changeplatetype(veh); menuItems.Add(button); var numero = new MenuNumericScroller("Light multiplier", "", 1, 1001, 10); numero.Changed += numero_Changed; menuItems.Add(numero); var numero2 = new MenuNumericScroller("Speed multiplier", "", 1, 1001, 10); numero2.Changed += numero2_Changed; menuItems.Add(numero2); button = new MenuButton("Pimp My Ride", "Nice Wheels m8"); button.Activated += (sender, args) => this.pimpmyride(veh); menuItems.Add(button); button = new MenuButton("Depimp My Ride", "n00b Wheels m8"); button.Activated += (sender, args) => this.depimpmyride(veh); menuItems.Add(button); button = new MenuButton("Fix Dem Ride", "nice n clean"); button.Activated += (sender, args) => this.FixRide(veh); menuItems.Add(button); button = new MenuButton("Fix & God Dem Ride", "Dem wheels is broken"); button.Activated += (sender, args) => this.FixGodRide(veh); menuItems.Add(button); button = new MenuButton("RC Menu", "BTTF"); button.Activated += (sender, args) => this.OpenVehicleRCMenu(veh); menuItems.Add(button); button = new MenuButton("TP Menu", "Bzzzt"); button.Activated += (sender, args) => this.OpenVehicleTPMenu(veh); menuItems.Add(button); if (veh.FriendlyName.Length > 7) { this.View.AddMenu(new Menu(("Vehicle Menu (" + veh.FriendlyName.Substring(0, 7) + ")"), menuItems.ToArray())); } else { this.View.AddMenu(new Menu(("Vehicle Menu (" + veh.FriendlyName + ")"), menuItems.ToArray())); } }
private void SublimeVehicleMenu() { List <IMenuItem> vehicleMenuItems = new List <IMenuItem>(); var buttonVehicleSpawnerMenu = new MenuButton("Vehicle Spawner Menu"); buttonVehicleSpawnerMenu.Activated += (sender, args) => SublimeVehicleSpawnerMenu(); vehicleMenuItems.Add(buttonVehicleSpawnerMenu); var buttonVehicleModKitMenu = new MenuButton("Vehicle Mod Menu"); buttonVehicleModKitMenu.Activated += (sender, args) => SublimeVehicleModCategoriesMenu(); vehicleMenuItems.Add(buttonVehicleModKitMenu); var toggleWarpInSpawned = new MenuToggle("Warp in Spawned Vehicle", "", VehicleFunctions.IsWarpInSpawnedVehicleEnabled); toggleWarpInSpawned.Changed += (sender, args) => VehicleFunctions.ToggleWarpInSpawnedVehicle(); vehicleMenuItems.Add(toggleWarpInSpawned); var buttonFixVehicle = new MenuButton("Fix Vehicle"); buttonFixVehicle.Activated += (sender, args) => VehicleFunctions.FixVehicle(); vehicleMenuItems.Add(buttonFixVehicle); var toggleIndestructible = new MenuToggle("Indestructible", "", VehicleFunctions.IsVehicleIndestructible); toggleIndestructible.Changed += (sender, args) => VehicleFunctions.ToggleVehicleIndestructible(); vehicleMenuItems.Add(toggleIndestructible); var toggleSeatBelt = new MenuToggle("Seat Belt", "", VehicleFunctions.IsSeatBeltEnabled); toggleSeatBelt.Changed += (sender, args) => VehicleFunctions.ToggleSeatBelt(); vehicleMenuItems.Add(toggleSeatBelt); var toggleLockDoors = new MenuToggle("Lock Doors", "", VehicleFunctions.IsLockedDoorsEnabled); toggleLockDoors.Changed += (sender, args) => VehicleFunctions.ToggleLockDoors(); vehicleMenuItems.Add(toggleLockDoors); var toggleNeverFallOffBike = new MenuToggle("Never Fall-Off Bike", "", VehicleFunctions.IsNeverFallOffBikeEnabled); toggleNeverFallOffBike.Changed += (sender, args) => VehicleFunctions.ToggleNeverFallOffBike(); vehicleMenuItems.Add(toggleNeverFallOffBike); var toggleSpeedBoost = new MenuToggle("Speed Boost", "", VehicleFunctions.IsSpeedBoostEnabled); toggleSpeedBoost.Changed += (sender, args) => VehicleFunctions.ToggleSpeedBoost(); vehicleMenuItems.Add(toggleSpeedBoost); var toggleVehicleJump = new MenuToggle("Vehicle Jump", "", VehicleFunctions.CanVehiclesJump); toggleVehicleJump.Changed += (sender, args) => VehicleFunctions.ToggleVehicleJump(); vehicleMenuItems.Add(toggleVehicleJump); var enumVehicleWeaponAssets = new MenuEnumScroller("Vehicle Weapon", "", VehicleFunctions.VehicleWeaponAssetsDict.Keys.ToArray(), VehicleFunctions.VehicleWeaponAssetIndex); enumVehicleWeaponAssets.Changed += (sender, args) => VehicleFunctions.VehicleWeaponAssetIndex = enumVehicleWeaponAssets.Index; vehicleMenuItems.Add(enumVehicleWeaponAssets); var toggleVehicleWeapons = new MenuToggle("Vehicle Weapons", "", VehicleFunctions.IsVehicleWeaponsEnabled); toggleVehicleWeapons.Changed += (sender, args) => VehicleFunctions.ToggleVehicleWeapons(); vehicleMenuItems.Add(toggleVehicleWeapons); VehicleMenu = new GTA.Menu("Vehicle Options", vehicleMenuItems.ToArray()); DrawMenu(VehicleMenu); }
public static MenuEnumScroller WithEnumActions(this MenuEnumScroller enumScroller, Action <int> changeAction, Action <int> activateAction) { enumScroller.Changed += (sender, args) => changeAction.Invoke(enumScroller.Index); enumScroller.Activated += (sender, args) => activateAction.Invoke(enumScroller.Index); return(enumScroller); }