public void SetDialogue(int gHeadIndex, string t, MenuDisplayAnim.AnimType animType) { gameObject.SetActive(true); SetHeadIndex(gHeadIndex); SetText(t); SetDialogueInset(animType); }
public void SetDialogueOut(MenuDisplayAnim.AnimType type) { state = 3; if (menuAnim == null) { menuAnim = GetComponent <MenuDisplayAnim>(); } menuAnim.SetAnim(type); }
public void SetDialogueInset(MenuDisplayAnim.AnimType type) { state = 0; timeTick = 0; if (menuAnim == null) { menuAnim = GetComponent <MenuDisplayAnim>(); } menuAnim.SetAnim(type); }