// Use this for initialization void Start() { ms = MenuState.NOT_SELECT; //クラス取得 menurestartManager = GameObject.Find("MenuManager").GetComponent <MenuConfirmationRestart>(); menuselectManager = GameObject.Find("MenuManager").GetComponent <MenuConfirmationSelect>(); pause = GameObject.Find("PauseManager").GetComponent <PauseManager>(); timestart = GameObject.Find("StageManager").transform.Find("ViewTimeMain").gameObject; stageMG = GameObject.Find("StageManager").GetComponent <StageManager>(); //座標取得 backgroundTransform = GameObject.Find("black_background_Confirmation").transform; stageselectTransform = GameObject.Find("Copy of text_window").transform; restartTransform = GameObject.Find("Copy of text_window_stage_select").transform; menutextTransform = GameObject.Find("menuscreen").transform; //transformの座標をvector3の値保有変数に渡す backgroundPosition = backgroundTransform.position; selectPosition = stageselectTransform.position; restartPosition = restartTransform.position; menuPosition = menutextTransform.position; }
// Use this for initialization private void Start() { buttonnowtime = 0.0f; changecolorflg = false; mcr = GameObject.Find("MenuManager").GetComponent <MenuConfirmationRestart>(); //色を変更するゲームオブジェクトを入手 rsbuttoncolor = GameObject.Find("Copy of button_yes_1"); rsbuttoncolor2 = GameObject.Find("Copy of button_no_1"); //今の色コンソールに出力 Debug.Log(rsbuttoncolor.GetComponent <Renderer>().material.color); Debug.Log(rsbuttoncolor2.GetComponent <Renderer>().material.color); this.audioclip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioclip[(int)AudioList.AUDIO_YES].Clip = Resources.Load("Audio/SE/Button_Yes", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_YES].Vol = 1.0f; this.audioclip[(int)AudioList.AUDIO_NO].Clip = Resources.Load("Audio/SE/Button_No", typeof(AudioClip)) as AudioClip; this.audioclip[(int)AudioList.AUDIO_NO].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioclip; }