예제 #1
0
 public override void Init()
 {
     base.Init();
     mc = (MenuClases)Manager.Instance.GetMenu("MenuClases");
     GetButton("Cargar").OnPress   += (() => { Manager.Instance.Load(); mc.Open(); });
     GetButton("Language").OnPress += (() => Manager.Instance.ChangeLanguage());
 }
예제 #2
0
    // Use this for initialization
    public override void Init()
    {
        base.Init();

        m = (MenuClases)Manager.Instance.GetMenu("MenuClases");
        c = (Consola)Manager.Instance.GetMenu("Consola");

        objectsPivot   = GameObject.FindGameObjectWithTag("ObjectsPivot").transform;
        variablesPivot = GameObject.FindGameObjectWithTag("VariablesPivot").transform;
        objects        = new List <ObjetoBase>();
        gridObjeto     = gridObjectParent.GetComponentsInChildren <CustomAnchor>().ToList();
        gridVariable   = gridVariableParent.GetComponentsInChildren <CustomAnchor>().ToList();

        gridObjeto.Sort();

        for (int i = 0; i < gridObjeto.Count; i++)
        {
            gridObjeto[i].gameObject.SetActive(false);
        }
        for (int i = 0; i < gridVariable.Count; i++)
        {
            gridVariable[i].gameObject.SetActive(false);
        }
        activeObjectAnchors   = 0;
        activeVariableAnchors = 0;
    }
예제 #3
0
    // Start is called before the first frame update
    public override void Init()
    {
        base.Init();

        mg = (MenuGrid)Manager.Instance.GetMenu("MenuGrid");
        mc = (MenuClases)Manager.Instance.GetMenu("MenuClases");

        nombreInput.gameObject.SetActive(false);

        GetButton("Crear").OnPress += (() => Crear());
    }
예제 #4
0
    public void Init()
    {
        mg = (MenuGrid)Manager.Instance.GetMenu("MenuGrid");
        mc = (MenuClases)Manager.Instance.GetMenu("MenuClases");
        co = (CreadorObjetos)Manager.Instance.GetMenu("CreadorObjetos");
        me = (MenuExplorar)Manager.Instance.GetMenu("MenuExplorar");
        cv = (CreadorVariables)Manager.Instance.GetMenu("CreadorVariables");
        ce = (ConfirmacionEliminarClase)Manager.Instance.GetMenu("ConfirmacionEliminarClase");

        modificar.OnPress     += (() => Modificar());
        crearObjeto.OnPress   += (() => CrearObjeto());
        crearVariable.OnPress += (() => CrearVariable());
        explorar.OnPress      += (() => Explorar());
        this.gameObject.SetActive(false);

        cube.Init(mainAnchor, this);
    }
예제 #5
0
    public override void Init()
    {
        base.Init();

        p  = (PanelIzquierdo)Manager.Instance.GetMenu("PanelIzquierdo");
        m  = (MenuGrid)Manager.Instance.GetMenu("MenuGrid");
        mc = (MenuClases)Manager.Instance.GetMenu("MenuClases");

        numberVariables = 0;
        numberMethods   = 0;

        nombreInput.gameObject.SetActive(false);

        GetButton("Finalizar").OnPress += (() => End());

        //localPosAM = GetButton("AñadirMetodo").transform.localPosition;
        //localPosAA = GetButton("AñadirVariable").transform.localPosition;
    }
예제 #6
0
    // Start is called before the first frame update
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        languageControl.selectedLanguage = 1;
        languageControl.UpdateTextTranslation();

        prefabsPivot = GameObject.FindGameObjectWithTag("PrefabPivot").transform;

        AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "objeto"));

        objetoBasePrefab = Instantiate(bundle.LoadAsset <GameObject>("ObjetoBasico"), new Vector3(400, 400, 400), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <ObjetoBase>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variable_objeto"));
        variableObjetoPrefab = Instantiate(bundle.LoadAsset <GameObject>("VariableObjeto"), new Vector3(500, 500, 500), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <VariableObjeto>();
        bundle.Unload(false);

        bundle              = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variables"));
        intVariablePrefab   = Instantiate(bundle.LoadAsset <GameObject>("IntVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <IntVariable>();
        floatVariablePrefab = Instantiate(bundle.LoadAsset <GameObject>("FloatVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <FloatVariable>();
        boolVariablePrefab  = Instantiate(bundle.LoadAsset <GameObject>("BoolVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <BoolVariable>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "metodos"));
        List <GameObject> metodos = bundle.LoadAllAssets <GameObject>().ToList();

        foreach (GameObject g in metodos)
        {
            MetodoBase m = Instantiate(g, new Vector3(800, 800, 800), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <MetodoBase>();
            metodosPrefab.Add(m.nombre, m);
        }
        bundle.Unload(false);

        menus = new Dictionary <string, CustomMenu>();

        List <CustomMenu> menusList = FindObjectsOfType <CustomMenu>().ToList();

        foreach (CustomMenu c in menusList)
        {
            menus.Add(c.name, c);
        }

        foreach (CustomMenu c in menus.Values)
        {
            c.Init();
        }

        StringExtension.Init();

        mg  = (MenuGrid)GetMenu("MenuGrid");
        mc  = (MenuClases)GetMenu("MenuClases");
        c   = (Consola)GetMenu("Consola");
        co  = (CreadorObjetos)GetMenu("CreadorObjetos");
        ca  = (CreadorAtributos)GetMenu("CreadorAtributos");
        cm  = (CreadorMetodos)GetMenu("CreadorMetodos");
        ini = (MenuInicio)GetMenu("MenuInicio");

        aud = GetComponent <AudioSource>();

        string path = Path.Combine(Application.streamingAssetsPath, "save.sv");

        if (!File.Exists(path))
        {
            ini.GetButton("Cargar").Blocked = true;
        }
    }