void Awake() { StartCoroutine(OnGameStateChange(GameState)); StartCoroutine(OnStartupDoneEvent()); StartCoroutine(OnCocktailModes(selectedCocktailModes.Count)); StartCoroutine(OnSequenceChangement(ModeSequenceType)); StartCoroutine(OnEnvironementChromaChangement(environementChroma)); SetupRewiredPlayers(); ReInput.ControllerConnectedEvent += (ControllerStatusChangedEventArgs obj) => UpdateGamepadList(); ReInput.ControllerDisconnectedEvent += (ControllerStatusChangedEventArgs obj) => UpdateGamepadList(); //OnPlaying += UpdateGamepadList; OnMenu += UpdateGamepadList; LoadModeManager.Instance.OnLevelUnloaded += UpdateGamepadList; OnPlaying += () => SetMouseVisibility(); OnRestartMode += () => SetMouseVisibility(); OnPlaying += UpdatePlayedModes; OnMenu += () => Startup = StartupType.Wave; OnEndMode += () => Startup = StartupType.Delayed; OnEnvironementChromaChange += SetPlayerMouseCursor; MenuManager.Instance.OnStartModeClick += UpdateGamepadList; MenuManager.Instance.OnStartModeClick += CreateAIs; SetPlayerMouseCursor(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); screenShakeCamera = mainCamera.GetComponent <ScreenShakeCamera>(); zoomCamera = mainCamera.GetComponent <ZoomCamera>(); dynamicCamera = mainCamera.GetComponent <DynamicCamera>(); menuCameraMovement = mainCamera.GetComponent <MenuCameraMovement>(); slowMotionCamera = mainCamera.GetComponent <SlowMotionCamera>(); fixedDeltaTime = Time.fixedDeltaTime; fixedDeltaFactor = 1 / fixedDeltaTime; GraphicsQualityManager.Instance.OnFixedDeltaTimeChange += (x) => { fixedDeltaTime = x; fixedDeltaFactor = 1 / fixedDeltaTime; }; LoadEnvironementChroma(); }
// Use this for initialization void Awake() { modesEnum = new List <WhichMode>(); foreach (WhichMode e in Enum.GetValues(typeof(WhichMode))) { if (e == WhichMode.Tutorial || e == WhichMode.None || e == WhichMode.Default) { continue; } else { modesEnum.Add(e); } } mainCamera = GameObject.FindGameObjectWithTag("MainCamera").transform; cameraMovement = mainCamera.GetComponent <MenuCameraMovement>(); StartCoroutine(FirstLoadedScene(GlobalVariables.Instance.firstSceneToLoad)); }
void Start() { DOTween.Init(); DOTween.defaultTimeScaleIndependent = true; ReInput.ControllerConnectedEvent += (ControllerStatusChangedEventArgs obj) => GamepadsChange(); ReInput.ControllerDisconnectedEvent += (ControllerStatusChangedEventArgs obj) => GamepadsChange(); OnStartModeClick += ShowStaticModesLogos; GlobalVariables.Instance.OnRestartMode += ShowStaticModesLogos; GlobalVariables.Instance.OnGamepadDisconnected += GamepadDisconnected; GlobalVariables.Instance.OnMenu += HideStaticModesLogos; GlobalVariables.Instance.OnStartMode += ModeLogo; GlobalVariables.Instance.OnRestartMode += ModeLogo; GlobalVariables.Instance.OnPlayerDeath += OnPlayerDeath; GlobalVariables.Instance.OnPlaying += () => eventSyst.SetSelectedGameObject(null); GlobalVariables.Instance.OnEndMode += () => { HidePassFightButton(); StopCoroutine(PassFight()); }; GlobalVariables.Instance.OnMenu += () => { playText.text = "PLAY"; escBackButton.SetActive(true); HidePassFightButton(); if (resumeButtons.anchoredPosition.x != resumeButtonsPositions.x) { resumeButtons.DOAnchorPosX(resumeButtonsPositions.x, animationDuration).SetEase(easeMenu); } }; GlobalVariables.Instance.OnEndMode += () => { playText.text = "PLAY"; escBackButton.SetActive(true); if (resumeButtons.anchoredPosition.x != resumeButtonsPositions.x) { resumeButtons.DOAnchorPosX(resumeButtonsPositions.x, animationDuration).SetEase(easeMenu); } }; GlobalVariables.Instance.OnPause += () => { playText.text = "NEW"; escBackButton.SetActive(false); if (resumeButtons.anchoredPosition.x != resumeButtonsPositions.y) { resumeButtons.DOAnchorPosX(resumeButtonsPositions.y, animationDuration).SetEase(easeMenu); } }; resumeButtons.DOAnchorPosX(resumeButtonsPositions.x, 0).SetEase(easeMenu); mainMenu.SetActive(true); mainMenuScript = mainMenu.GetComponent <MenuComponent>(); eventSyst = GameObject.FindGameObjectWithTag("EventSystem").GetComponent <EventSystem>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); cameraMovement = mainCamera.GetComponent <MenuCameraMovement>(); backButtonsScript = backButtons.transform.GetComponentsInChildren <BackButtonsFeedback>(); resumeButtonsScript = resumeButtons.transform.GetComponentsInChildren <ResumeButtonsFeedback>(); modesLogoScale = modesLogosCanvas.localScale.x; modesLogosCanvas.localScale = Vector3.zero; modesLogosCanvas.gameObject.SetActive(false); foreach (Transform t in staticModesLogosParent) { foreach (Transform c in t) { c.gameObject.SetActive(false); } } foreach (var m in Resources.FindObjectsOfTypeAll <MenuComponent> ()) { m.SetupMenu(); } for (int i = 0; i < elementsToEnable.Count; i++) { if (elementsToEnable[i] != null) { elementsToEnable[i].SetActive(true); } } StartCoroutine(WaitStartScreen()); }