public void fadeFromOptions() { optionsAnimator.Play("FadeOut"); MenuButtonsController.Play("MainMenuButtonsFadeIn"); //Options setActive(false) OptionsMenuController.gameObject.SetActive(false); //Main menu setActive(true) MainMenuController.gameObject.SetActive(true); }
public void fadeToGallery() { GalleryAnimator.Play("FadeIn"); MenuButtonsController.Play("MainMenuFadeOut"); //Options setActive(true) GalleryMenuController.gameObject.SetActive(true); //Main Menu setActive(false) MainMenuController.gameObject.SetActive(false); }
public void returnToMenu() { CreditsButtonHandler.Play("FadeIn"); LogoHandler.Play("FadeIn"); MenuButtonsController.Play("MainMenuButtonsFadeIn"); CreditsTextHandler.Play("FadeOut"); CreditsBackButtonHandler.Play("FadeOut"); MainMenuController.gameObject.SetActive(true); //OptionsMenuController.gameObject.SetActive(true); //GalleryMenuController.gameObject.SetActive(true); }
public void fadeToCredits() { CreditsButtonHandler.Play("FadeOut"); LogoHandler.Play("FadeOut"); MenuButtonsController.Play("MainMenuFadeOut"); CreditsTextHandler.Play("FadeIn"); CreditsBackButtonHandler.Play("FadeIn"); MainMenuController.gameObject.SetActive(false); OptionsMenuController.gameObject.SetActive(false); GalleryMenuController.gameObject.SetActive(false); }