public void OpenMenu() { enabled = true; m_Actions = playerInput.GetActions <MenuActions>(); m_Actions.active = true; menu.SetActive(true); }
public MenuActions draw() { MenuActions menuAction = MenuActions.none; GUI.DrawTexture(backgroundRect, background, ScaleMode.ScaleAndCrop, false, 0); GUILayout.BeginArea(guiRect); GUILayout.BeginVertical(); { GUILayout.Label("Set left and right mouse buttons", GuiFunctions.getNormalStyle(Color.black)); GUILayout.BeginHorizontal(); foreach (GameOptions.toolModes toolMode in Enum.GetValues(typeof(GameOptions.toolModes))) { if (GUILayout.Button(ResourceLookup.getToolModeTexture(toolMode), toolGuiOptions)) { setMouseButton(toolMode); } GUILayout.Space(toolIconSpacing); } GUILayout.EndHorizontal(); GUILayout.Space(toolIconSpacing); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); drawMouseIcon(0); GUILayout.FlexibleSpace(); drawMouseIcon(1); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.EndArea(); return(menuAction); }
public static void getAllUsers() { foreach (UserAccount user in Users) { MenuActions.displayUser(user, true); } }
/// <summary>Make a new button.</summary> /// <param name="screenWidth">The width of the game window.</param> /// <param name="btn">The button texture.</param> /// <param name="action">The action the button triggers.</param> /// <param name="offsetY">The y coördinate of the button.</param> public Button(int screenWidth, Texture2D btn, MenuActions action, int offsetY) { this.btn = btn; this.action = action; btnBox = new Rectangle(screenWidth / 2 - btn.Width / 2, offsetY, btn.Width, btn.Height); }
void OnGUI() { if (gameMode == GameModes.gameplay) { menuAction = MenuActions.none; gameHUD.draw(); } else if (gameMode == GameModes.paused) { menuAction = pauseMenu.draw(); } else if (gameMode == GameModes.toolSelect) { menuAction = toolSelectMenu.draw(); } else if (gameMode == GameModes.blockSelect) { menuAction = blockSelectMenu.draw(); } if (menuAction != null) { updateMenu(); } }
private void processMenuAction() { if (menuAction == MenuActions.none) { return; } if (menuAction == MenuActions.exitGame) { Application.Quit(); } if (menuAction == MenuActions.gotoMainMenu) { setCurrentMenu(Menus.main); } if (menuAction == MenuActions.loadGame) { GameOptions.loadSavedGame = true; Application.LoadLevel("Starport"); } if (menuAction == MenuActions.newGame) { menuAction = MenuActions.submitNewGame; //setCurrentMenu(Menus.newGame); } if (menuAction == MenuActions.submitNewGame) { GameOptions.loadSavedGame = false; Application.LoadLevel("Starport"); } menuAction = MenuActions.none; }
public static MenuActions CreateWithDefaultBindings() { var actions = new MenuActions(); actions.Up.AddDefaultBinding(Key.UpArrow); actions.Down.AddDefaultBinding(Key.DownArrow); actions.Left.AddDefaultBinding(Key.LeftArrow); actions.Right.AddDefaultBinding(Key.RightArrow); actions.Left.AddDefaultBinding(InputControlType.LeftStickLeft); actions.Right.AddDefaultBinding(InputControlType.LeftStickRight); actions.Up.AddDefaultBinding(InputControlType.LeftStickUp); actions.Down.AddDefaultBinding(InputControlType.LeftStickDown); actions.Left.AddDefaultBinding(InputControlType.DPadLeft); actions.Right.AddDefaultBinding(InputControlType.DPadRight); actions.Up.AddDefaultBinding(InputControlType.DPadUp); actions.Down.AddDefaultBinding(InputControlType.DPadDown); actions.Submit.AddDefaultBinding(Key.Return); actions.Submit.AddDefaultBinding(Key.Space); actions.Submit.AddDefaultBinding(InputControlType.Action1); actions.Cancel.AddDefaultBinding(Key.Escape); actions.Cancel.AddDefaultBinding(InputControlType.Action2); // actions.OpenMenu.AddDefaultBinding( Key.Escape ); // actions.OpenMenu.AddDefaultBinding( InputControlType.Command ); return(actions); }
private void drawNewGame() { GUILayout.BeginHorizontal(); GUILayout.Space(buttonSpace); GUILayout.BeginVertical(); GUILayout.Label("Ship Name:", GuiFunctions.getButtonStyle()); newShipName = GUILayout.TextField(newShipName); { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Begin", GuiFunctions.getButtonStyle())) { menuAction = MenuActions.submitNewGame; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.Space(buttonSpace); GUILayout.EndHorizontal(); }
public static MenuActions CreateWithAllBindings() { var actions = new MenuActions(); actions.Left.AddDefaultBinding(Key.LeftArrow); actions.Left.AddDefaultBinding(Key.A); actions.Right.AddDefaultBinding(Key.RightArrow); actions.Right.AddDefaultBinding(Key.D); actions.Up.AddDefaultBinding(Key.UpArrow); actions.Up.AddDefaultBinding(Key.W); actions.Down.AddDefaultBinding(Key.DownArrow); actions.Down.AddDefaultBinding(Key.S); actions.Confirm.AddDefaultBinding(Key.Space); actions.Present.AddDefaultBinding(Key.Return); actions.CloseInventory.AddDefaultBinding(Key.Tab); //controller actions.Left.AddDefaultBinding(InputControlType.LeftStickLeft); actions.Right.AddDefaultBinding(InputControlType.LeftStickRight); actions.Up.AddDefaultBinding(InputControlType.LeftStickUp); actions.Down.AddDefaultBinding(InputControlType.LeftStickDown); actions.Confirm.AddDefaultBinding(InputControlType.Action1); actions.Present.AddDefaultBinding(InputControlType.Action4); actions.CloseInventory.AddDefaultBinding(InputControlType.Action4); return(actions); }
/// <summary> /// Links between interface and controller for User Input when logged out /// </summary> private void UserInput(string informationMessage, MenuActions.PacketCreation packetCreation) { bool flag = false; MenuActions menuActions = new MenuActions(); do { Console.Out.WriteLine(informationMessage); Console.Out.WriteLine("Username (write \"leave\" to leave): "); var username = Console.ReadLine(); // Checking if user wants to leave if (username != null && username.Equals("leave")) { flag = true; } else { Console.Out.WriteLine("Password: "); var password = Console.ReadLine(); flag = menuActions.HandleUser(username, password, out var message, packetCreation); Console.Out.WriteLine(message); } } while (!flag); }
//Public Void Methods public static void ItemToCartPrompt() { Console.Clear(); Console.WriteLine("Please provide the following product information"); int productNumber = getProductNumber(); int productQuantity = getProductQuantity(); var productToAdd = InventoryItem.getProductByNumber(productNumber); switch (productToAdd.Count()) { case 0: Console.WriteLine("Could not find product with the number " + productNumber.ToString()); break; case 1: foreach (InventoryItem i in productToAdd) { addItemToCart(i, productQuantity); Console.WriteLine(productQuantity.ToString() + " " + i.ProductName + " succesfully added to cart"); } break; default: Console.WriteLine("Error: duplicate products with the same number found!"); break; } MenuActions.returnToMainMenu(); }
protected void RaiseMenuItemSelected(MenuActions menuAction) { if (this.MenuItemSelected != null) { MenuItemSelected(this, new MenuItemEventArgs(menuAction)); } }
void Update() { if (Input.GetMouseButtonDown(0)) { lastMouseButton = 0; } if (Input.GetMouseButtonDown(1)) { lastMouseButton = 1; } if (!escIsEnabled && !Input.GetButton("Escape")) { escIsEnabled = true; } if (Input.GetButton("Escape") && escIsEnabled) { if (gameMode == GameModes.paused) { menuAction = MenuActions.resumeGame; } else if (gameMode == GameModes.gameplay) { setPause(); } } if (Input.GetButton("Tools")) { if (gameMode == GameModes.gameplay) { setToolSelect(); } } else if (gameMode == GameModes.toolSelect) { setResume(); } if (Input.GetButton("Block Select")) { if (gameMode == GameModes.gameplay) { setBlockSelect(); } } else if (gameMode == GameModes.blockSelect) { setResume(); } if (!Screen.showCursor) { Screen.lockCursor = true; } }
public void RequestMenu() { var u = GetSelected(); if (u == null) // чел улетел с переднего места { return; } MenuActions.Show(u.id, u.name); }
protected List <MenuAction> FilterAndShufflMenuActions() { List <MenuAction> nonHiddenMenuActions = MenuActions.Where(ma => !ma.IsHidden).ToList(); if (_shuffleInputsFlag) { nonHiddenMenuActions = _chanceService.Shuffle(nonHiddenMenuActions).ToList(); } return(nonHiddenMenuActions); }
public void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
public override void Select(PlayerCursor cursor) { if (GameModeSelect.gameMode == GameMode.Mode.RagOfTheHill) { SceneManager.LoadScene("RagOfTheHill"); //MenuActions.ToCharacterSelect(); } else { MenuActions.ToLevelSelect(); } }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } HorizontalPanel.gameObject.SetActive(false); actions = MenuActions.CreateWithAllBindings(); }
protected override void OnReturn(InputValue inputValue) { if (hasControl) { MenuActions.ToLevelSelect(); } else { hasControl = true; CharacterSelect.playerSelectionEvent?.Invoke(this); GetComponent <Image>().color = Color.white; } }
void ResetInput() { if (MenuActions != null) { MenuActions.Destroy(); MenuActions = null; } if (GameActions != null) { GameActions.Destroy(); GameActions = null; } }
void BuildAnimationLayer() { var action = new MenuActions.MenuAction(); action.menuType = MenuActions.MenuAction.MenuType.Slider; action.parameter = parameter; action.name = "VisimeAnimation"; action.fxLayerAnimations.enter = animationFx; List <MenuActions.MenuAction> list = new List <MenuActions.MenuAction>(); list.Add(action); MenuActions.BuildSliderLayer(list, AnimationLayer.FX, action.parameter); }
static void Main(string[] args) { MenuActions currentAction = MenuActions.Help; string param = ""; do { (currentAction, param) = GetMenuAction(); switch (currentAction) { case MenuActions.Add: AddToDo(param); break; case MenuActions.Print: Print(3); break; case MenuActions.PrintAll: Print(); break; case MenuActions.Done: Done(param); break; case MenuActions.Exit: break; case MenuActions.Help: PrintHelp(); break; case MenuActions.Clear: Clear(); break; case MenuActions.ReOrder: ReOrder(param); break; default: break; } Console.WriteLine(); } while (currentAction != MenuActions.Exit); }
private void drawMain() { GUILayout.BeginHorizontal(); GUILayout.Space(buttonSpace); GUILayout.BeginVertical(); if (GUILayout.Button("New Ship", GuiFunctions.getButtonStyle())) menuAction = MenuActions.newGame; if (GUILayout.Button("Continue", GuiFunctions.getButtonStyle())) menuAction = MenuActions.loadGame; if (GUILayout.Button("Exit", GuiFunctions.getButtonStyle())) menuAction = MenuActions.exitGame; GUILayout.EndVertical(); GUILayout.EndHorizontal(); }
void Update() { if (Input.GetKeyUp(KeyCode.Escape)) { if (currentMenu == Menus.main) { menuAction = MenuActions.exitGame; } else { menuAction = MenuActions.gotoMainMenu; } } processMenuAction(); }
static void Main(string[] args) { var flatAppliances = new Flat(); var mainMenu = new MenuActions(); bool appliactionNeverStop = false; mainMenu.MainMenu(); string userChoiceMainMenu = Console.ReadLine(); flatAppliances.CreateFlatAppliances(userChoiceMainMenu); do { mainMenu.FunctionsMenu(); string userChoiceFunctionsMenu = Console.ReadLine(); flatAppliances.ChangeFlatAppliances(userChoiceFunctionsMenu); } while (appliactionNeverStop == false); }
private static (MenuActions action, string param) GetMenuAction() { MenuActions action = MenuActions.Help; Console.Write("What would you like to do: "); string fullAction = Console.ReadLine(); string actionString = fullAction; string param = ""; if (fullAction.IndexOf(' ') >= 0) { actionString = fullAction.Substring(0, fullAction.IndexOf(' ')); param = fullAction.Substring(fullAction.IndexOf(' ') + 1); } if (Enum.TryParse(actionString, out action) == false) { action = MenuActions.Help; } /*switch (action.ToLower()) * { * case "add": * output = MenuActions.Add; * break; * case "Print": * output = MenuActions.Print; * break; * case "PrintAll": * output = MenuActions.PrintAll; * break; * case "Done": * output = MenuActions.Done; * break; * case "Exit": * output = MenuActions.Exit; * break; * case "Help": * output = MenuActions.Help; * break; * default: * break; * }*/ }
void SetupInput() { // Create the action sets for our menu and game controls. MenuActions = MenuActions.CreateWithDefaultBindings(); GameActions = GameActions.CreateWithDefaultBindings(); // Get the InControlInputModule, and attach menu navigation controls. var inputModule = EventSystem.current.GetComponent <InControlInputModule>(); Debug.Assert(inputModule != null, "inputModule != null"); if (inputModule != null) { inputModule.MoveAction = MenuActions.Move; inputModule.SubmitAction = MenuActions.Submit; inputModule.CancelAction = MenuActions.Cancel; } // Jump straight to the bindings menu. BindingsMenu.Show(GameActions); }
private static void Main(string[] args) { Console.WriteLine("Lab1\n"); ConsoleReader reader = new ConsoleReader(); ConsoleWriter writer = new ConsoleWriter(); PathController pathController = new PathController(reader); pathController.ReadBlocksInfo(); MenuActions menuActions = new MenuActions(pathController, reader, writer); MenuController menuController = new MenuController(menuActions, reader, writer); bool finished = false; while (!finished) { finished = !menuController.PressKey(); } }
private void drawMain() { GUILayout.BeginHorizontal(); GUILayout.Space(buttonSpace); GUILayout.BeginVertical(); if (GUILayout.Button("New Ship", GuiFunctions.getButtonStyle())) { menuAction = MenuActions.newGame; } if (GUILayout.Button("Continue", GuiFunctions.getButtonStyle())) { menuAction = MenuActions.loadGame; } if (GUILayout.Button("Exit", GuiFunctions.getButtonStyle())) { menuAction = MenuActions.exitGame; } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }
public static void userSearchByEmail() { Console.Clear(); Console.Write("Email to search: "); var emailAddress = Console.ReadLine(); var accounts = getUserByEmail(emailAddress); int totalAccounts = accounts.Count(); if (totalAccounts == 0) { Console.WriteLine("No users found with email address - " + emailAddress); } else { Console.WriteLine("Total Users Found: " + totalAccounts); foreach (var user in accounts) { MenuActions.displayUser(user, true); } } }
public static void removeItemFromCartPrompt() { Console.WriteLine("Please provide the product number of the item you would like to remove from your cart, along with the quantity."); var itemsInCart = getAllCartItems(); if (itemsInCart.Count() > 0) { foreach (ShoppingCart cartItem in itemsInCart) { Console.WriteLine("####################"); Console.WriteLine("Product Name: " + cartItem.ProductName); Console.WriteLine("Product Number: " + cartItem.ProductNumber); Console.WriteLine("Current Quantity: " + cartItem.quantity); Console.WriteLine("####################"); Console.WriteLine(); } int productNumber = getProductNumber(); int productQuantity = getProductQuantity(); removeItemFromCart(productNumber, productQuantity); MenuActions.returnToMainMenu(); } }
private static (MenuActions action, string param) GetMenuAction() { MenuActions action = MenuActions.Help; Console.Write("What would you like to do: "); string fullAction = Console.ReadLine(); string actionString = fullAction; string param = ""; if (fullAction.IndexOf(' ') >= 0) { actionString = fullAction.Substring(0, fullAction.IndexOf(' ')); param = fullAction.Substring(fullAction.IndexOf(' ') + 1); } if (Enum.TryParse(actionString, out action) == false) { action = MenuActions.Help; } return(action, param); }
private void drawNewGame() { GUILayout.BeginHorizontal(); GUILayout.Space(buttonSpace); GUILayout.BeginVertical(); GUILayout.Label("Ship Name:", GuiFunctions.getButtonStyle()); newShipName=GUILayout.TextField(newShipName); { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Begin", GuiFunctions.getButtonStyle())) menuAction = MenuActions.submitNewGame; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.Space(buttonSpace); GUILayout.EndHorizontal(); }
public void ApplyMenuAction(MenuActions menuAct) { switch (menuAct) { case MenuActions.Agree: SetReviewStatus(ReviewStatus.Agreed); break; case MenuActions.Disagree: SetReviewStatus(ReviewStatus.Disagreed); break; case MenuActions.Flag: SetReviewStatus(ReviewStatus.Flagged); break; case MenuActions.Reset: SetReviewStatus(ReviewStatus.Unknown); break; case MenuActions.MarkRead: MarkRead(true); break; case MenuActions.MarkUnread: MarkRead(false); break; default: break; } }
private void AddKey(MenuActions action, Keys key) { //MenuKeys.Add(action, key); MenuKeys[action] = key; }
private void RaiseMenuActionEvent(MenuActions act) { ContextMenuActionEventArgs args = new ContextMenuActionEventArgs(ContextMenuActionEvent, this); args.MenuAction = act; RaiseEvent(args); }
private void processMenuAction() { if (menuAction == MenuActions.none) return; if (menuAction == MenuActions.exitGame) Application.Quit(); if (menuAction == MenuActions.gotoMainMenu) setCurrentMenu(Menus.main); if (menuAction == MenuActions.loadGame) { GameOptions.loadSavedGame = true; Application.LoadLevel("Starport"); } if (menuAction == MenuActions.newGame) { menuAction = MenuActions.submitNewGame; //setCurrentMenu(Menus.newGame); } if (menuAction == MenuActions.submitNewGame) { GameOptions.loadSavedGame = false; Application.LoadLevel("Starport"); } menuAction = MenuActions.none; }
public ActionStates GetMenuActionState(PlayerIndex playerIndex, MenuActions menuAction) { return playersMenuActionStatesMap[playerIndex][menuAction]; }