public MenkoBattleData(uint id, bool isPlayer, bool isRepresent) { this.isRepresent = isRepresent; this.isPlayer = isPlayer; baseData = AssetManager.Load(AssetPath.GetMonsterDataPath(id)).Asset as MenkoData; skillData = AssetManager.Load(AssetPath.GetSkillDataPath(baseData.Character.SkillID)).Asset as SkillData; status = new BattleStatus(baseData.Status, skillData); }