bool Allocate(MemoryRegionCache cache, PooledByteBuffer <T> buf, int reqCapacity) { if (cache is null) { // no cache found so just return false here return(false); } bool allocated = cache.Allocate(buf, reqCapacity, this); if (++_allocations >= _freeSweepAllocationThreshold) { _allocations = 0; Trim(); } return(allocated); }
bool Allocate(MemoryRegionCache cache, PooledArrayBuffer <T> buf, int reqCapacity) { if (cache == null) { // no cache found so just return false here return(false); } bool allocated = cache.Allocate(buf, reqCapacity); if (++this.allocations >= this.freeSweepAllocationThreshold) { this.allocations = 0; this.Trim(); } return(allocated); }