private void Render(bool HadInput) { if (HadInput) { var Dirty = true; if (_frameBuffered != null) { Dirty = false; var MemoryBuffer = Nuklear.nk_buffer_memory(&_nuklearContext->memory); if ((int)_nuklearContext->memory.allocated == 0) { Dirty = true; } if (!Dirty) { if (_lastMemory == null || _lastMemory.Length < (int)_nuklearContext->memory.allocated) { _lastMemory = new byte[(int)_nuklearContext->memory.allocated]; Dirty = true; } } if (!Dirty) { fixed(byte *LastMemoryPtr = _lastMemory) if (MemoryManagement.MemCmp(new IntPtr(LastMemoryPtr), MemoryBuffer, _nuklearContext->memory.allocated) != 0) { Dirty = true; Marshal.Copy(MemoryBuffer, _lastMemory, 0, (int)_nuklearContext->memory.allocated); } } } if (Dirty) { var convertResult = (nk_convert_result)Nuklear.nk_convert( _nuklearContext, _commands, _vertices, _indices, _convertConfig ); if (convertResult != nk_convert_result.Success) { throw new Exception(convertResult.ToString()); } var nkVertices = new nk_vertex[(int)_vertices->needed / sizeof(nk_vertex)]; var verticesPtr = (nk_vertex *)_vertices->memory.ptr; if (verticesPtr == null) { throw new Exception("Vertex buffer pointer invalid."); } for (var i = 0; i < nkVertices.Length; i++) { nkVertices[i] = verticesPtr[i]; } var nkIndices = new ushort[(int)_indices->needed / sizeof(ushort)]; var indicesPtr = (ushort *)_indices->memory.ptr; if (indicesPtr == null) { throw new Exception("Index buffer pointer invalid."); } for (var i = 0; i < nkIndices.Length; i++) { nkIndices[i] = indicesPtr[i]; } Device.SetBuffer(nkVertices, nkIndices); _frameBuffered?.BeginBuffering(); uint Offset = 0; Device.BeginRender(); Nuklear.nk_draw_foreach(_nuklearContext, _commands, (command) => { if (command->elem_count == 0) { return; } Device.Render( command->userdata, command->texture.id, command->clip_rect, Offset, command->elem_count ); Offset += command->elem_count; }); Device.EndRender(); _frameBuffered?.EndBuffering(); } var list = &_nuklearContext->draw_list; if (list->buffer != null) { Nuklear.nk_buffer_clear(list->buffer); } if (list->vertices != null) { Nuklear.nk_buffer_clear(list->vertices); } if (list->elements != null) { Nuklear.nk_buffer_clear(list->elements); } Nuklear.nk_clear(_nuklearContext); } _frameBuffered?.RenderFinal(); }