public void ReadParty() { PartyMap = GetLocations("PARTY"); var source = MemoryLib.GetByteArray(PartyMap, 0x220); PartyInfo.ResolvePartyFromBytes(source); }
public void ReadPlayerInfo() { PlayerInfoMap = GetLocations("PLAYERINFO"); var source = MemoryLib.GetByteArray(PlayerInfoMap, 0x256); PlayerInfo.ResolvePlayerFromBytes(source); }