IEnumerator wait() { yield return(new WaitForSeconds(1)); if (!controller.isPair(figureLabel.text)) { figureLabel.gameObject.SetActive(false); controller.getLastObject().gameObject.SetActive(false); } }
IEnumerator wait() { yield return(new WaitForSeconds(1)); if (!controller.isPair(figureLabel.text)) { figureLabel.gameObject.SetActive(false); controller.getLastObject().gameObject.SetActive(false); } }