private MemorizeStage generateStage(int itemCount) { MemorizeRandomItemStage randomStage = new MemorizeRandomItemStage(); randomStage.ItemCount = itemCount; return(randomStage); }
private void prepareStages() { if (this.Entry.Stages.Count == 0 && this.Entry.Items.Count >= 3) { int count = this.Entry.Items.Count; if (count > 20) { count = 20; } for (int i = 3; i <= count; i++) { if (this.exclusiveStageList.Contains(i)) { continue; } this.Entry.Stages.Add(this.generateStage(i)); } } else { List <MemorizeStage> tempList = new List <MemorizeStage>(); foreach (var stage in this.Entry.Stages) { if (stage is MemorizeRandomItemStage) { MemorizeRandomItemStage randStage = stage as MemorizeRandomItemStage; if (this.exclusiveStageList.Contains(randStage.ItemCount)) { tempList.Add(stage); } } else if (stage is MemorizeMathStage) { MemorizeMathStage mathStage = stage as MemorizeMathStage; if (this.exclusiveStageList.Contains(mathStage.ItemCount)) { tempList.Add(stage); } } } foreach (var stage in tempList) { this.Entry.Stages.Remove(stage); } } }