private void LoadMembers() { if (IsBusy) { return; } IsBusy = true; try { Members.Clear(); Member[] members = SerializationHelper.LoadMembers().OrderBy(q => q.Department).ThenBy(q => q.Name).ToArray(); foreach (var member in members) { Members.Add(member); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
public MemberListViewModel(Group group) { if (group == null) { throw new ApplicationException("No group set for member list"); } Title = "Members"; LoadCommand = new Command(async() => { if (IsBusy) { return; } IsBusy = true; if (ProfileService.StoredDisciple == null || ProfileService.StoredDisciple.Id <= 0) { IsBusy = false; return; } try { IEnumerable <Disciple> members = group.Members; Members.Clear(); members.ToList().ForEach(r => Members.Add(r)); } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }); }
/// <summary> Populate <see cref="Members"/> with data from a guild's roster. </summary> /// <param name="guild_roster"> List of guild members. </param> /// <param name="titles"> (Optional) Metadata for decoding player titles. </param> private void BuildRoster(List <PlayerInfo> guild_roster, IEnumerable <TitleInfo> titles) { if (guild_roster == null) { return; } Members.Clear(); foreach (var player in guild_roster) { Player p = new Player(player); // Decode title if (titles != null) { string selected_title = player.titles.selected; if (!string.IsNullOrWhiteSpace(selected_title) && titles.Any(t => t.id == selected_title)) { p.CurrentTitle = titles.First(t => t.id == selected_title).name; } } Members.Add(p); } }
private void LoadTeamMembers() { Members.Clear(); var members = Team.Members; Members.AddRange(members); }
/// <summary> /// Clear the stored values. /// </summary> public XmlDocumentationReader Clear() { Members.Clear(); Initialized = false; return(this); }
public virtual void Reset() { if (Dead != null) { Dead.Clear(); } else { Dead = new Dictionary <PlayerMobile, DateTime>(); } if (Idlers != null) { Idlers.Clear(); } else { Idlers = new List <PlayerMobile>(); } if (Members != null) { ForEachMember(pm => RemoveMember(pm, true)); Members.Clear(); } else { Members = new Dictionary <PlayerMobile, DateTime>(); } }
async Task ExecuteLoadCommand() { if (IsBusy) { return; } IsBusy = true; if (ProfileService.StoredDisciple == null || ProfileService.StoredDisciple.Id <= 0) { IsBusy = false; return; } try { IEnumerable <Disciple> members = await DataService.GetGroupMembers(CurrentGroup.Id); Members.Clear(); members.ToList().ForEach(r => Members.Add(r)); } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
private void UpdateMembers() { var members = SelectedProject.Members.Where(m => m.User.Username.Contains(SearchText) || SearchText == ""); Members.Clear(); Members.AddRange(members); }
async Task ExecuteLoadItemsCommand() { if (IsBusy) { return; } IsBusy = true; try { Members.Clear(); var members = await MemberStore.GetDatasAsync(true); foreach (var item in members) { Members.Add(item); } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } finally { IsBusy = false; } }
async Task ExecuteLoadItemsCommand() { if (IsBusy) { return; } IsBusy = true; try { Members.Clear(); var items = await DataStore.GetItemsAsync(true); foreach (var item in items) { Members.Add(new RosterMemberViewModel(item)); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
public override bool CheckValue() { if (_accessor != null) { return(base.CheckValue()); } if (Members.Count == 0) { ScanMembers(_target, _target.GetType(), Members); } foreach (var c in _gameObject.GetComponents(_type)) { if (c.GetInstanceID() == _instanceId) { if (this._target as Component != c) { Members.Clear(); ScanMembers(c, c.GetType(), Members); } this._target = c; break; } } return(_target != null); }
public void Clear() { Task.Run(() => Members.Clear()); InGuild = false; Master = default; AmIMaster = false; }
// Clear members from display public void UnloadMembers() { Members.Clear(); CurrentMember = null; IsLoaded = false; }
public static void OnLoggedOut() { loggedIn = false; loginSession = null; currentUserId = null; socketConnected = false; Users.Clear(); ReadStates.Clear(); Messages.Clear(); Channels.Clear(); Members.Clear(); Groups.Clear(); HasMoreMembers.Clear(); DiscoverChannels.Clear(); if (_instance != null) { using (_instance.window.getScope()) { HomePage.currentState.Clear(); } } _client.Close(); UpdateWindowCanvas(); }
private async Task LoadMembers() { var members = await _teamService.GetPlayers(_teamId); Members.Clear(); foreach (Player player in members) { Members.Add(player); } }
public void Dispose() { Guild = null; Message = null; Members.ForEach(m => m.Dispose()); Members.Clear(); Members = null; }
public void LoadMembers() { Members.Clear(); var mem = userRepository.GetAllUsersOfGroupByGroupId(LoggedUserID.actualGroupModel.Id); foreach (var item in mem) { Members.Add(item); } }
void m_ClearButton_Click(object sender, RoutedEventArgs e) { if (MessageBox.Show(Localization.DeleteAll_Question, Localization.Warning, MessageBoxButton.OKCancel) == MessageBoxResult.OK) { Members.Clear(); Sets.Clear(); m_ClearButton.IsEnabled = (Members.Count + Sets.Count) > 0; MembersList.Initialize(Members, Sets); RefreshMetadataTree(); } }
public void Disband() { SendToAll(1005449); // Your party has disbanded. for (int i = 0; i < Members.Count; ++i) { this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile)); this[i].Mobile.Party = null; } Members.Clear(); }
public void Disband() { SendToAll(1005449); // Your party has disbanded. for (var i = 0; i < Members.Count; ++i) { var m = this[i].Mobile; m.NetState.SendPartyRemoveMember(m.Serial); m.Party = null; } Members.Clear(); }
public void SetFamily(Family family) { // remove any current members foreach (FamilyMember person in Members) { person.Button.RemoveFromSuperview( ); } Members.Clear( ); Family = family; // create a button for each member foreach (Rock.Client.GroupMember member in Family.FamilyMembers) { FamilyMember newEntry = new FamilyMember( ); newEntry.Button = UIButton.FromType(UIButtonType.System); newEntry.Button.Layer.AnchorPoint = CGPoint.Empty; newEntry.Button.SetTitle(member.Person.NickName, UIControlState.Normal); newEntry.Button.Font = FontManager.GetFont(Settings.General_BoldFont, Config.Instance.VisualSettings.MediumFontSize); newEntry.Button.SizeToFit( ); newEntry.Button.Layer.CornerRadius = 4; newEntry.Button.BackgroundColor = Theme.GetColor(Config.Instance.VisualSettings.SearchResultStyle.BackgroundColor); newEntry.Button.SetTitleColor(Theme.GetColor(Config.Instance.VisualSettings.SearchResultStyle.TextColor), UIControlState.Normal); // give it a ref to the person so if it's clicked, it can provide that person back. newEntry.Member = member; newEntry.Button.TouchUpInside += (object sender, EventArgs e) => { newEntry.Enabled = !newEntry.Enabled; if (newEntry.Enabled == true) { newEntry.Button.BackgroundColor = Theme.GetColor(Config.Instance.VisualSettings.SelectedPersonColor); } else { newEntry.Button.BackgroundColor = Theme.GetColor(Config.Instance.VisualSettings.SearchResultStyle.BackgroundColor); } }; RootView.AddSubview(newEntry.Button); Members.Add(newEntry); } RemoveFromOtherFamiliesToggle.ToggleSide(UIToggle.Toggle.Left); }
public void AddInTable() { DataTable table = DBM.GetStaffPluralists(); Members.Clear(); foreach (DataRow row in table.Rows) { DataRow dr = Members.NewRow(); dr[0] = row[0]; dr[1] = row[1]; Members.Rows.Add(dr); } }
/// <summary>メンバーの一覧の作成 /// </summary> private void SetUpValidMembers () { Members.Clear(); Member2PatternWrapper.Clear(); if (TimeTable != null && Dates.Count > 0) { // 期間中有効なメンバーのみ int size = TimeTable.Members.Size(true); for (int i = 0; i < size; i++) { CMember member = TimeTable.Members[i, true]; if (member.IsAvailable(StartDate, EndDate)) { Members.Add(member); SetUpMember2Pattern(member); } } } BodyTable.RowCount = Members.Count; }
public void Disband() { m_Leader = null; List.Remove(Serial); foreach (Mobile m in Members) { m.SendLocalizedMessage(502131); // Your guild has disbanded. if (m is PlayerMobile mobile) { mobile.GuildRank = RankDefinition.Lowest; } m.Guild = null; } Members.Clear(); for (int i = Allies.Count - 1; i >= 0; --i) { if (i < Allies.Count) { RemoveAlly(Allies[i]); } } for (int i = Enemies.Count - 1; i >= 0; --i) { if (i < Enemies.Count) { RemoveEnemy(Enemies[i]); } } if (!NewGuildSystem) { Guildstone?.Delete(); } Guildstone = null; CheckExpiredWars(); Alliance = null; }
internal void GetMembersConnected() { Members.Clear(); LinkIOImp.Instance.getAllUsersInCurrentRoom((users) => { Nine.App.Current.Dispatcher.Invoke(() => { foreach (var member in users) { if (member.Login != Data.Instance.User.Login) { Members.Add(new StateMember(member.ID, member.Login)); } } RaisePropertyChanged("Members"); }); }); }
public void Dispose() { Name = null; _Password = null; Message = null; Members.ForEach(m => m.Dispose()); Members.Clear(); Members = null; Academy.Dispose(); Academy = null; ThreadLocker = null; }
private async void ExecuteUpdateMembers() { var membersResp = await _conHandler.ClanMembersAsync(); _memberRecords = JsonConverter.GetAllPlayerRecords(membersResp); _memberRecords.Sort(); Members.Clear(); System.Windows.Application.Current.Dispatcher.Invoke(() => { int i = 0; foreach (var item in _memberRecords) { i++; item.SequenceNumber = i; Members.Add(item); } }); }
void ScanMembers() { var components = gameObject.GetComponents <Component>(); var newList = new List <Member>(); foreach (var component in components) { var m = Members.Find(_m => (_m as ComponentMember).component == component); if (m == null) { m = new ComponentMember(component); } newList.Add(m); } Members.Clear(); Members.AddRange(newList); }
private void LoadPerson() { Members.Clear(); var persons = _Repository.Person.GetRange(p => p.HouseNo == Model.HouseNo); foreach (var person in persons) { var personmodel = new PersonModel(person, _Repository); personmodel.LoadRelatedInfo(); if (person.IsHead == true) { HouseholdHead = personmodel; } Members.Add(personmodel); } }
public void Disband() { m_Leader = null; List.Remove(Id); for (var index = 0; index < Members.Count; index++) { Mobile m = Members[index]; m.SendLocalizedMessage(502131); // Your guild has disbanded. if (m is PlayerMobile mobile) { mobile.GuildRank = RankDefinition.Lowest; } m.Guild = null; Engines.Points.PointsSystem.ViceVsVirtue.OnResign(m, true); } Members.Clear(); for (int i = Allies.Count - 1; i >= 0; --i) { if (i < Allies.Count) { RemoveAlly(Allies[i]); } } for (int i = Enemies.Count - 1; i >= 0; --i) { if (i < Enemies.Count) { RemoveEnemy(Enemies[i]); } } CheckExpiredWars(); Alliance = null; }