//TODO: public static void AddUser(int userId) { var members = _memberRepository.ReadLobbyAll(); LobbyRepository lobby = new LobbyRepository(); if (members.Count == 0) { _memberRepository.Create(1, userId); } else { var member = members.Last(); if (member.IsLobbyActive == false) { if (EmptyPlaceCount(member.UserId) == 0) { _memberRepository.Create(member.LobbyId + 1, userId); } else { _memberRepository.Create(member.LobbyId, userId); } } else { _memberRepository.Create(member.LobbyId + 1, userId); } } }
public void Create() { User userOutput = _userRepository.Create(_userInput); Planning planningOutput = _planningRepository.Create(_planningInput); Member memberInput = new Member(userOutput.Id, planningOutput.Id, false); Member memberOutput = _memberRepository.Create(memberInput); Assert.True(memberOutput != null); }
/// <summary> /// 创建一个通讯录 /// </summary> /// <param name="validationErrors">返回的错误信息</param> /// <param name="db">数据库上下文</param> /// <param name="entity">一个通讯录</param> /// <returns></returns> public bool Create(ref ValidationErrors validationErrors, Member entity) { try { repository.Create(entity); return(true); } catch (Exception ex) { validationErrors.Add(ex.Message); ExceptionsHander.WriteExceptions(ex); } return(false); }
public JsonResult SignUp(string MemberId, string MemberPassword, string MemberCheckPassword, string Name, string Phone, string Email, string Address) { if (string.IsNullOrWhiteSpace(MemberId) || string.IsNullOrWhiteSpace(MemberPassword) || string.IsNullOrWhiteSpace(MemberCheckPassword) || string.IsNullOrWhiteSpace(Name) || string.IsNullOrWhiteSpace(Phone) || string.IsNullOrWhiteSpace(Email) || string.IsNullOrWhiteSpace(Address)) { return(Json("填空區不可有空白")); } else { if (Regex.Match(Name, @"[\u3000-\u9FA5\x20]{2,4}").Success&& Regex.Match(MemberId, @"[\w\-]{8,12}").Success) { if (Regex.Match(MemberPassword, @"[\x21-\x7E]{8,12}").Success) { if (MemberPassword != MemberCheckPassword) { return(Json("確認密碼有誤")); } else { if (IsValidEmail(Email) && Regex.Match(Phone, @"(\(?\d{3,4}\)?)?[\s-]?\d{7,8}[\s-]?\d{0,4}").Success) { MemberRepository repository = new MemberRepository(); if (repository.FindById(MemberId) == null) { Members members = new Members() { MemberID = MemberId, Password = MemberPassword, Name = Name, Phone = Phone, Email = Email, Address = Address }; repository.Create(members); return(Json("註冊成功")); } else { return(Json("此帳號已擁有")); } } else { return(Json("電話或是電子信箱格式有誤")); } } } else { return(Json("密碼需8~12碼或是格式不符合")); } } else { return(Json("姓名不符合格式或是帳戶需8~12碼")); } } }
public async Task <IActionResult> Create(Member member) { if (await TryUpdateModelAsync(member, typeof(Member), "")) { member = _repository.Create(member); } return(RedirectToAction("Index")); }
private static void CreateChar(int id, int lobbyId, string username) { _characterRepository.Create(id); _memberRepository.Create(lobbyId, id); _characterRepository.Update(new Character { CharacterName = username, State = CharacterState.InGame, TelegramUserId = id }); }
public CreatedAtActionResult AddMember(CreateMemberDto dto) { var createdMember = _memberService.Create(new Member { Email = dto.Email, Name = dto.Name, Lastname = dto.Lastname, TeamId = dto.TeamId }); return(CreatedAtAction(nameof(AddMember), new { id = createdMember.Id }, createdMember)); }
public bool Create(MemberDTO memberDTO) { bool ifAdded = false; if (CheckValidityOfData(memberDTO)) { Member member = mapper.MemberDTOToMemberMapper(memberDTO); if (EmailExists(member.Email) && AadharExists(member.AadharNumber)) { return(ifAdded); } ifAdded = memberRepository.Create(member); } return(ifAdded); }
public async Task GivenMemberRepository_WhenCallCreate_ShouldSuccess() { using (var context = await InMemoryDbContextFactory.CreateUserContext()) { // assign var member = MemberDataBuilder.CreateMember(1, new List <MemberAccount>(), null, null); // act var repo = new MemberRepository(context); await repo.Create(member); await context.SaveChangesAsync(); // assert member.Id.ShouldBeGreaterThan(0); } }
public ActionResult SignUp(string memberid, string password, string password1, string name, string email, string phone, string address) { var member = new Members() { MemberID = memberid, Password = password, Name = name, Email = email, Address = address, Phone = phone }; var memberrepository = new MemberRepository(); var members = memberrepository.FindById(member.MemberID); if (members == null) { memberrepository.Create(member); } else { return(View("SignUpError")); } return(View()); }
public List <MessageConfig> StateMachine(CharacterState state, string command, int playerId) { //TODO: Вынести сюда создание репозиториев switch (state) { case CharacterState.ChangeName: return(BotService.TryChangeName(command, playerId)); case CharacterState.ChangeGameMode: switch (command) { case "/game": return(BotService.FindGameCommand(playerId)); case "/tutorial": var character = _characterRepository.Read(playerId); LobbyRepository lobbyRepository = new LobbyRepository(); MemberRepository memberRepository = new MemberRepository(); memberRepository.Create(0, playerId); var lobby = lobbyRepository.Read(0); lobby.Players.Add(new Player { Health = 3, HeroName = character.CharacterName, Rotate = Direction.North, TelegramUserId = playerId, UserCoordinate = new Coordinate(3, 3) }); lobbyRepository.Update(lobby); character.State = CharacterState.Tutorial; _characterRepository.Update(character); return(new List <MessageConfig> { new MessageConfig() { Answer = "Обучение", PlayerId = playerId } }); default: return(new List <MessageConfig> { new MessageConfig() { Answer = "неверная команда", PlayerId = playerId } }); } case CharacterState.Tutorial: switch (command) { case "Вверх": return(TutorialService.MoveCommand(playerId, Direction.North)); case "Вниз": return(TutorialService.MoveCommand(playerId, Direction.South)); case "Вправо": return(TutorialService.MoveCommand(playerId, Direction.East)); case "Влево": return(TutorialService.MoveCommand(playerId, Direction.West)); case "Взрыв стены": var inlineKeyboard = KeybordConfiguration.ChooseDirectionKeyboard(); BotClient.SendTextMessageAsync(playerId, "Выбирай направление", replyMarkup: inlineKeyboard); BotClient.OnCallbackQuery += BotClient_OnCallbackQueryBomb; return(null); case "/skip": var character = _characterRepository.Read(playerId); LobbyRepository lobbyRepository = new LobbyRepository(); MemberRepository memberRepository = new MemberRepository(); memberRepository.DeleteOne(playerId); var lobby = lobbyRepository.Read(0); lobby.Players.Remove(lobby.Players.Find(e => e.TelegramUserId == playerId)); lobbyRepository.Update(lobby); character.State = CharacterState.ChangeGameMode; _characterRepository.Update(character); return(new List <MessageConfig> { new MessageConfig() { Answer = "Обучение пропущено", PlayerId = playerId } }); default: return(new List <MessageConfig> { new MessageConfig() { Answer = "Неверная команда", PlayerId = playerId } }); } case CharacterState.FindGame: switch (command) { case "/help": return(new List <MessageConfig> { new MessageConfig() { Answer = Answers.Help.RandomAnswer(), PlayerId = playerId } }); case "/stop": _characterRepository.Read(playerId); MemberRepository repo = new MemberRepository(); var character = _characterRepository.Read(playerId); character.State = CharacterState.ChangeGameMode; _characterRepository.Update(character); repo.DeleteOne(playerId); return(new List <MessageConfig> { new MessageConfig() { Answer = "Вы удалены из очереди", PlayerId = playerId } }); default: return(new List <MessageConfig> { new MessageConfig() { Answer = "Неверная команда", PlayerId = playerId } }); } case CharacterState.InGame: switch (command) { case "Вперед": return(BotService.MoveCommand(playerId, Direction.North)); case "Назад": return(BotService.MoveCommand(playerId, Direction.South)); case "Вправо": return(BotService.MoveCommand(playerId, Direction.East)); case "Влево": return(BotService.MoveCommand(playerId, Direction.West)); case "Удар кинжалом": return(BotService.StabCommand(playerId)); case "Пропуск хода": return(BotService.SkipTurn(playerId)); case "Выстрел": { var inlineKeyboard = KeybordConfiguration.ChooseDirectionKeyboard(); BotClient.SendTextMessageAsync(playerId, "Выбирай направление", replyMarkup: inlineKeyboard); BotClient.OnCallbackQuery += BotClient_OnCallbackQueryShoot; return(null); } case "Взрыв стены": { var inlineKeyboard = KeybordConfiguration.ChooseDirectionKeyboard(); BotClient.SendTextMessageAsync(playerId, "Выбирай направление", replyMarkup: inlineKeyboard); BotClient.OnCallbackQuery += BotClient_OnCallbackQueryBomb; return(null); } case "/afk": return(BotService.AfkCommand(playerId)); case "/leave": return(BotService.TryLeaveCommand(playerId)); } return(new List <MessageConfig> { new MessageConfig() { Answer = Answers.UndefinedCommand.RandomAnswer(), PlayerId = playerId } }); case CharacterState.NewCharacter: if (command == "/start") { if (_characterRepository.Read(playerId) == null) { _characterRepository.Create(playerId); return(new List <MessageConfig> { new MessageConfig() { Answer = "Напишите имя персонажа", PlayerId = playerId } }); } } return(new List <MessageConfig> { new MessageConfig() { Answer = "Неверная команда", PlayerId = playerId } }); case CharacterState.AcceptLeave: if (command == "Подтверждаю") { return(BotService.LeaveCommand(playerId)); } else { return(new List <MessageConfig> { new MessageConfig { Answer = "Не подтверждено", PlayerId = playerId } }); } case CharacterState.Ban: //TODO:REBAN return(new List <MessageConfig> { new MessageConfig() { Answer = "В бане", PlayerId = playerId } }); default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } throw new ArgumentOutOfRangeException(nameof(state), state, null); }