private void Start() { if (instance == null) { instance = this; } }
internal void init() { Transform parent = UIRootFinder.uiRootTran; GameObject asset = (GameObject)AssetManager.Instance.LoadPrefab("MemberPanel"); panel = Instantiate(asset) as GameObject; panel.transform.parent = parent; panel.transform.localScale = Vector3.one; panelScript = panel.GetComponent <MemberPanel>(); panelScript.msgSignal.AddListener(OnsubPanelMsg); UIEventListener.Get(panelScript.returnbtn).onClick = OnReturnClick; }