public BattleBaseData(Mem_deck deck) { List <Mem_ship> memShip = deck.Ship.getMemShip(); this.ShipData = new List <Mem_ship>(); this.SlotData = new List <List <Mst_slotitem> >(); this.StartHp = new List <int>(); this.SlotLevel = new List <List <int> >(); this.SlotExperience = new Dictionary <int, int[]>(); memShip.ForEach(delegate(Mem_ship x) { this.SlotData.Add(x.GetMstSlotItems()); List <int> list = null; this.setSlotLevel(x.Slot, false, out list, ref this.SlotExperience); this.SlotLevel.Add(list); Mst_ship mst_data = Mst_DataManager.Instance.Mst_ship.get_Item(x.Ship_id); Mem_shipBase baseData = new Mem_shipBase(x); Mem_ship mem_ship = new Mem_ship(); mem_ship.Set_ShipParamPracticeShip(baseData, mst_data); this.ShipData.Add(mem_ship); this.StartHp.Add(mem_ship.Nowhp); }); this.Enemy_Name = deck.Name; this.haveBattleCommand = false; }