public Vector3 GetPosition() { return(MemUtils.ReadVector3((IntPtr)(Entity + Netvars.m_vecOrigin))); }
public Vector3 GetViewAngles() { var clientState = MemUtils.ReadInt32(LittleOverlay.Engine + Signatures.dwClientState); return(MemUtils.ReadVector3((IntPtr)(clientState + Signatures.dwClientState_ViewAngles))); }