public Controller() { List <HeroTable> heroes; using (DotaBaseContext context = new DotaBaseContext()) { heroes = context.HeroTable.ToList(); foreach (HeroTable h in heroes) { if (h.Range) { RangeHero range = new RangeHero(h); Heroes.Add(range); } else { MeleeHero melee = new MeleeHero(h); Heroes.Add(melee); } } } }
public bool AnimationAttackCompare(MeleeHero hero1, MeleeHero hero2) { return(hero1.AttackAnimationSpeed < hero2.AttackAnimationSpeed); }