예제 #1
0
        void ReleaseDesignerOutlets()
        {
            if (AbilitiesView != null)
            {
                AbilitiesView.Dispose();
                AbilitiesView = null;
            }

            if (AttacksEditorButton != null)
            {
                AttacksEditorButton.Dispose();
                AttacksEditorButton = null;
            }

            if (AttacksView != null)
            {
                AttacksView.Dispose();
                AttacksView = null;
            }

            if (BurrowButton != null)
            {
                BurrowButton.Dispose();
                BurrowButton = null;
            }

            if (ClimbButton != null)
            {
                ClimbButton.Dispose();
                ClimbButton = null;
            }

            if (FlyButton != null)
            {
                FlyButton.Dispose();
                FlyButton = null;
            }

            if (FlyQualityButton != null)
            {
                FlyQualityButton.Dispose();
                FlyQualityButton = null;
            }

            if (MeleeButton != null)
            {
                MeleeButton.Dispose();
                MeleeButton = null;
            }

            if (RangedButton != null)
            {
                RangedButton.Dispose();
                RangedButton = null;
            }

            if (ReachButton != null)
            {
                ReachButton.Dispose();
                ReachButton = null;
            }

            if (SpaceButton != null)
            {
                SpaceButton.Dispose();
                SpaceButton = null;
            }

            if (SpecialAttacksButton != null)
            {
                SpecialAttacksButton.Dispose();
                SpecialAttacksButton = null;
            }

            if (SpeedButton != null)
            {
                SpeedButton.Dispose();
                SpeedButton = null;
            }

            if (SpeedView != null)
            {
                SpeedView.Dispose();
                SpeedView = null;
            }

            if (SpellLikeAbilitiesButton != null)
            {
                SpellLikeAbilitiesButton.Dispose();
                SpellLikeAbilitiesButton = null;
            }

            if (SpellsKnownButton != null)
            {
                SpellsKnownButton.Dispose();
                SpellsKnownButton = null;
            }

            if (SpellsPreparedButton != null)
            {
                SpellsPreparedButton.Dispose();
                SpellsPreparedButton = null;
            }

            if (SwimButton != null)
            {
                SwimButton.Dispose();
                SwimButton = null;
            }
        }
        void ReleaseDesignerOutlets()
        {
            if (OKButton != null)
            {
                OKButton.Dispose();
                OKButton = null;
            }

            if (CancelButton != null)
            {
                CancelButton.Dispose();
                CancelButton = null;
            }

            if (AttackTextView != null)
            {
                AttackTextView.Dispose();
                AttackTextView = null;
            }

            if (MeleeView != null)
            {
                MeleeView.Dispose();
                MeleeView = null;
            }

            if (RangedView != null)
            {
                RangedView.Dispose();
                RangedView = null;
            }

            if (EditingView != null)
            {
                EditingView.Dispose();
                EditingView = null;
            }

            if (MeleeButton != null)
            {
                MeleeButton.Dispose();
                MeleeButton = null;
            }

            if (RangedButton != null)
            {
                RangedButton.Dispose();
                RangedButton = null;
            }

            if (NaturalButton != null)
            {
                NaturalButton.Dispose();
                NaturalButton = null;
            }

            if (BackgroundView != null)
            {
                BackgroundView.Dispose();
                BackgroundView = null;
            }
        }