public void Init(MeishiWindow newWindow, MeiShi data) { window = newWindow; MeishiData = data; Word.text = MeishiData.Word; Desc.text = MeishiData.Meaning; }
public void SetMainInfo(MeiShi newMeishiData) { MeishiData = newMeishiData; Word.text = MeishiData.Word; Reading.text = MeishiData.Reading; Meaning.text = MeishiData.Meaning; Picture.SetBool(MeishiData.ID, true); }
public void createDummyData() { Kanji TempKanji = new Kanji(); MeiShi TempMeishi = new MeiShi(); AllData DummyData = new AllData(); TempKanji.ID = "1"; TempKanji.IsLearnt = false; TempKanji.Symbol = "火"; TempKanji.KunYomi = "hi"; TempKanji.OnYomi = "ka"; TempKanji.ShortDescription = "FIRE"; TempKanji.FullDescription = "hi - fire\n花火(hahabi) - fireworks\nka - fire, tuesday\n火事(kaji) - fire (as incident)\n火山(kazan) - volcano\n火曜日(kayoubi) - tuesday"; DummyData.Kanjis.Add(TempKanji); TempKanji.ID = "2"; TempKanji.IsLearnt = false; TempKanji.Symbol = "山"; TempKanji.KunYomi = "yama"; TempKanji.OnYomi = "san"; TempKanji.ShortDescription = "MOUNTAIN"; TempKanji.FullDescription = "yama, san - mountain\n火山(kazan) - volcano\n山小屋(yamagoya) - cabin in mountains\n富士山(fujisan) - Fuji Mt."; DummyData.Kanjis.Add(TempKanji); TempKanji.ID = "3"; TempKanji.IsLearnt = false; TempKanji.Symbol = "花"; TempKanji.KunYomi = "hana"; TempKanji.OnYomi = "ka"; TempKanji.ShortDescription = "FLOWER"; TempKanji.FullDescription = "hana, ka - flower\n花見(hanami) - flower watching\n花束(hanataba) - bouquet\n花火(hahabi) - fireworks"; DummyData.Kanjis.Add(TempKanji); TempMeishi.ID = "1"; TempMeishi.IsLearnt = false; TempMeishi.CurrentWeight = 10; TempMeishi.Word = "花火"; TempMeishi.Reading = "hanabi"; TempMeishi.Meaning = "fireworks"; TempMeishi.KanjiIDs.Add("3"); TempMeishi.KanjiIDs.Add("1"); DummyData.Words.Add(TempMeishi); TempMeishi.ID = "2"; TempMeishi.IsLearnt = false; TempMeishi.CurrentWeight = 10; TempMeishi.Word = "火山"; TempMeishi.Reading = "kazan"; TempMeishi.Meaning = "volcano"; TempMeishi.KanjiIDs.Add("1"); TempMeishi.KanjiIDs.Add("2"); DummyData.Words.Add(TempMeishi); string json = JsonUtility.ToJson(DummyData); SaveKanjiData(json); }
bool isWordInList(List <MeiShi> L, MeiShi w) { for (int s = 0; s < L.Count; s++) { if (L[s].ID == w.ID) { return(true); } } return(false); }
List <MeiShi> ShuffleMeishiList(List <MeiShi> L) { int c = L.Count; int lt = L.Count - 1; for (int j = 0; j < lt; ++j) { int r = UnityEngine.Random.Range(j, c); MeiShi tmp = L[j]; L[j] = L[r]; L[r] = tmp; } return(L); }
public void SetInfo(MeiShi newWord) { Debug.Log(newWord); //Clean the GUI for the word for (int i = 0; i < Slots.Count; i++) { Destroy(Slots[i].gameObject); } Slots.Clear(); for (int i = 0; i < KanjiChoices.Count; i++) { Destroy(KanjiChoices[i].gameObject); } KanjiChoices.Clear(); WordImage.gameObject.SetActive(false); WordText.text = ""; //Set it for the new word if (MeishiData != null) { previousId = MeishiData.ID; } MeishiData = newWord; float StartingPosition = HintPart.rect.width / (MeishiData.Syllables.Count * 2); float StepWidth = HintPart.rect.width / MeishiData.Syllables.Count; Slot TSlot; for (int i = 0; i < MeishiData.Syllables.Count; i++) { TSlot = Instantiate(slotPrefab, Vector3.zero, HintPart.rotation, HintPart); TSlot.rectT.anchoredPosition = new Vector3(StartingPosition + StepWidth * i, SlotY, 0.0f); TSlot.SetInfo(MeishiData.Syllables[i], MeishiData.KanjiIDs[i]); Slots.Add(TSlot); } KanjiChoice TKanji; List <Kanji> TListK = new List <Kanji>(); foreach (string KID in MeishiData.KanjiIDs) { TListK.Add(GameController.instance.GetKanji(KID)); } TListK = ShuffleKanjiList(TListK); for (int i = 0; i < TListK.Count; i++) { TKanji = Instantiate(kanjiPrefab, Vector3.zero, KanjiPart.rotation, KanjiPart); TKanji.rectTransform.anchoredPosition = new Vector3(StartingPosition + StepWidth * i, KanjiY, 0.0f); TKanji.SetInfo(TListK[i]); KanjiChoices.Add(TKanji); } }