//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("bend_help.png"); } public override bool Inspector() { MegaSpherifyWarp mod = (MegaSpherifyWarp)target; EditorGUIUtility.LookLikeControls(); mod.percent = EditorGUILayout.FloatField("Percent", mod.percent); mod.FallOff = EditorGUILayout.FloatField("FallOff", mod.FallOff); return(false); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("bend_help.png"); } public override bool Inspector() { MegaSpherifyWarp mod = (MegaSpherifyWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.percent = EditorGUILayout.FloatField("Percent", mod.percent); mod.FallOff = EditorGUILayout.FloatField("FallOff", mod.FallOff); return(false); }