void ChainMesherGUI(MegaRopeChainMesher cm) { cm.show = EditorGUILayout.Foldout(cm.show, "Mesher Options"); if (cm.show) { cm.linkOff = EditorGUILayout.Vector3Field("Link Off", cm.linkOff); cm.linkOff1 = EditorGUILayout.Vector3Field("Link Off1", cm.linkOff1); cm.LinkRot = EditorGUILayout.Vector3Field("Link Rot", cm.LinkRot); cm.LinkRot1 = EditorGUILayout.Vector3Field("Link Rot1", cm.LinkRot1); cm.LinkSize = EditorGUILayout.FloatField("Link Size", cm.LinkSize); cm.linkScale = EditorGUILayout.Vector3Field("Link Scale", cm.linkScale); cm.linkPivot = EditorGUILayout.Vector3Field("Link Pivot", cm.linkPivot); //cm.LinkObjects = EditorGUILayout.Toggle("Link Objects", cm.LinkObjects); cm.RandomOrder = EditorGUILayout.BeginToggleGroup("Random Order", cm.RandomOrder); cm.seed = EditorGUILayout.IntField("Rnd Seed", cm.seed); EditorGUILayout.EndToggleGroup(); for (int i = 0; i < cm.LinkObj1.Count; i++) { cm.LinkObj1[i] = (GameObject)EditorGUILayout.ObjectField("Object", cm.LinkObj1[i], typeof(GameObject), true); } EditorGUILayout.BeginHorizontal(); Color col = GUI.backgroundColor; GUI.backgroundColor = Color.green; if (GUILayout.Button("Add Link Obj")) { cm.rebuild = true; GameObject no = null; if (cm.LinkObj1.Count > 0) { no = cm.LinkObj1[cm.LinkObj1.Count - 1]; } cm.LinkObj1.Add(no); EditorUtility.SetDirty(target); } GUI.backgroundColor = Color.red; if (GUILayout.Button("Delete Link Obj")) { cm.rebuild = true; cm.LinkObj1.RemoveAt(cm.LinkObj1.Count - 1); EditorUtility.SetDirty(target); } GUI.backgroundColor = col; EditorGUILayout.EndHorizontal(); if (GUI.changed) { cm.rebuild = true; } } }
void ChainMesherGUI(MegaRopeChainMesher cm) { cm.show = EditorGUILayout.Foldout(cm.show, "Mesher Options"); if ( cm.show ) { cm.linkOff = EditorGUILayout.Vector3Field("Link Off", cm.linkOff); cm.linkOff1 = EditorGUILayout.Vector3Field("Link Off1", cm.linkOff1); cm.LinkRot = EditorGUILayout.Vector3Field("Link Rot", cm.LinkRot); cm.LinkRot1 = EditorGUILayout.Vector3Field("Link Rot1", cm.LinkRot1); cm.LinkSize = EditorGUILayout.FloatField("Link Size", cm.LinkSize); cm.linkScale = EditorGUILayout.Vector3Field("Link Scale", cm.linkScale); cm.linkPivot = EditorGUILayout.Vector3Field("Link Pivot", cm.linkPivot); //cm.LinkObjects = EditorGUILayout.Toggle("Link Objects", cm.LinkObjects); cm.RandomOrder = EditorGUILayout.BeginToggleGroup("Random Order", cm.RandomOrder); cm.seed = EditorGUILayout.IntField("Rnd Seed", cm.seed); EditorGUILayout.EndToggleGroup(); for ( int i = 0; i < cm.LinkObj1.Count; i++ ) cm.LinkObj1[i] = (GameObject)EditorGUILayout.ObjectField("Object", cm.LinkObj1[i], typeof(GameObject), true); EditorGUILayout.BeginHorizontal(); Color col = GUI.backgroundColor; GUI.backgroundColor = Color.green; if ( GUILayout.Button("Add Link Obj") ) { cm.rebuild = true; GameObject no = null; if ( cm.LinkObj1.Count > 0 ) no = cm.LinkObj1[cm.LinkObj1.Count - 1]; cm.LinkObj1.Add(no); EditorUtility.SetDirty(target); } GUI.backgroundColor = Color.red; if ( GUILayout.Button("Delete Link Obj") ) { cm.rebuild = true; cm.LinkObj1.RemoveAt(cm.LinkObj1.Count - 1); EditorUtility.SetDirty(target); } GUI.backgroundColor = col; EditorGUILayout.EndHorizontal(); if ( GUI.changed ) { cm.rebuild = true; } } }