private string ProcessFile(ContentPropertyData editorValue, ContentItemFile file, string currentPath, Guid cuid, Guid puid) { // process the file // no file, invalid file, reject change if (UploadFileTypeValidator.ValidateFileExtension(file.FileName) == false) { return(null); } // get the filepath // in case we are using the old path scheme, try to re-use numbers (bah...) var filepath = _mediaFileSystem.GetMediaPath(file.FileName, currentPath, cuid, puid); // fs-relative path using (var filestream = File.OpenRead(file.TempFilePath)) { _mediaFileSystem.AddFile(filepath, filestream, true); // must overwrite! var ext = _mediaFileSystem.GetExtension(filepath); if (_mediaFileSystem.IsImageFile(ext)) { var preValues = editorValue.PreValues.FormatAsDictionary(); var sizes = preValues.Any() ? preValues.First().Value.Value : string.Empty; using (var image = Image.FromStream(filestream)) _mediaFileSystem.GenerateThumbnails(image, filepath, sizes); } // all related properties (auto-fill) are managed by ImageCropperPropertyEditor // when the content is saved (through event handlers) } return(filepath); }
private string ProcessFile(ContentPropertyData editorValue, ContentItemFile file, string currentPath, Guid cuid, Guid puid) { // process the file // no file, invalid file, reject change if (UploadFileTypeValidator.ValidateFileExtension(file.FileName) == false) { return(null); } // get the filepath // in case we are using the old path scheme, try to re-use numbers (bah...) var filepath = _mediaFileSystem.GetMediaPath(file.FileName, currentPath, cuid, puid); // fs-relative path using (var filestream = File.OpenRead(file.TempFilePath)) { _mediaFileSystem.AddFile(filepath, filestream, true); // must overwrite! var ext = _mediaFileSystem.GetExtension(filepath); if (_mediaFileSystem.IsImageFile(ext) && ext != ".svg") { var preValues = editorValue.PreValues.FormatAsDictionary(); var sizes = preValues.Any() ? preValues.First().Value.Value : string.Empty; try { using (var image = Image.FromStream(filestream)) _mediaFileSystem.GenerateThumbnails(image, filepath, sizes); } catch (ArgumentException ex) { // send any argument errors caused by the thumbnail generation to the log instead of failing miserably LogHelper.WarnWithException <ImageCropperPropertyValueEditor>("Could not extract image thumbnails.", ex); } } // all related properties (auto-fill) are managed by ImageCropperPropertyEditor // when the content is saved (through event handlers) } return(filepath); }
/// <summary> /// Converts the value received from the editor into the value can be stored in the database. /// </summary> /// <param name="editorValue">The value received from the editor.</param> /// <param name="currentValue">The current value of the property</param> /// <returns>The converted value.</returns> /// <remarks> /// <para>The <paramref name="currentValue"/> is used to re-use the folder, if possible.</para> /// <para>The <paramref name="editorValue"/> is value passed in from the editor. We normally don't care what /// the editorValue.Value is set to because we are more interested in the files collection associated with it, /// however we do care about the value if we are clearing files. By default the editorValue.Value will just /// be set to the name of the file - but again, we just ignore this and deal with the file collection in /// editorValue.AdditionalData.ContainsKey("files")</para> /// <para>We only process ONE file. We understand that the current value may contain more than one file, /// and that more than one file may be uploaded, so we take care of them all, but we only store ONE file. /// Other places (FileUploadPropertyEditor...) do NOT deal with multiple files, and our logic for reusing /// folders would NOT work, etc.</para> /// </remarks> public override object ConvertEditorToDb(ContentPropertyData editorValue, object currentValue) { currentValue = currentValue ?? string.Empty; // at that point, // currentValue is either empty or "/media/path/to/img.jpg" // editorValue.Value is { "clearFiles": true } or { "selectedFiles": "img1.jpg,img2.jpg" } // comparing them makes little sense // check the editorValue value to see whether we need to clear files var editorJsonValue = editorValue.Value as JObject; var clears = editorJsonValue != null && editorJsonValue["clearFiles"] != null && editorJsonValue["clearFiles"].Value <bool>(); var uploads = editorValue.AdditionalData.ContainsKey("files") && editorValue.AdditionalData["files"] is IEnumerable <ContentItemFile>; // nothing = no changes, return what we have already (leave existing files intact) if (clears == false && uploads == false) { return(currentValue); } // get the current file paths var currentPaths = currentValue.ToString() .Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries) .Select(x => _mediaFileSystem.GetRelativePath(x)) // get the fs-relative path .ToArray(); // if clearing, remove these files and return if (clears) { foreach (var pathToRemove in currentPaths) { _mediaFileSystem.DeleteFile(pathToRemove, true); } return(string.Empty); // no more files } // ensure we have the required guids if (editorValue.AdditionalData.ContainsKey("cuid") == false || // for the content item editorValue.AdditionalData.ContainsKey("puid") == false) // and the property type { throw new Exception("Missing cuid/puid additional data."); } var cuido = editorValue.AdditionalData["cuid"]; var puido = editorValue.AdditionalData["puid"]; if ((cuido is Guid) == false || (puido is Guid) == false) { throw new Exception("Invalid cuid/puid additional data."); } var cuid = (Guid)cuido; var puid = (Guid)puido; if (cuid == Guid.Empty || puid == Guid.Empty) { throw new Exception("Invalid cuid/puid additional data."); } // process the files var files = ((IEnumerable <ContentItemFile>)editorValue.AdditionalData["files"]).ToArray(); var newPaths = new List <string>(); const int maxLength = 1; // we only process ONE file for (var i = 0; i < maxLength /*files.Length*/; i++) { var file = files[i]; // skip invalid files if (UploadFileTypeValidator.ValidateFileExtension(file.FileName) == false) { continue; } // get the filepath // in case we are using the old path scheme, try to re-use numbers (bah...) var reuse = i < currentPaths.Length ? currentPaths[i] : null; // this would be WRONG with many files var filepath = _mediaFileSystem.GetMediaPath(file.FileName, reuse, cuid, puid); // fs-relative path using (var filestream = File.OpenRead(file.TempFilePath)) { _mediaFileSystem.AddFile(filepath, filestream, true); // must overwrite! var ext = _mediaFileSystem.GetExtension(filepath); if (_mediaFileSystem.IsImageFile(ext) && ext != ".svg") { var preValues = editorValue.PreValues.FormatAsDictionary(); var sizes = preValues.Any() ? preValues.First().Value.Value : string.Empty; using (var image = Image.FromStream(filestream)) _mediaFileSystem.GenerateThumbnails(image, filepath, sizes); } // all related properties (auto-fill) are managed by FileUploadPropertyEditor // when the content is saved (through event handlers) newPaths.Add(filepath); } } // remove all temp files foreach (var file in files) { File.Delete(file.TempFilePath); } // remove files that are not there anymore foreach (var pathToRemove in currentPaths.Except(newPaths)) { _mediaFileSystem.DeleteFile(pathToRemove, true); } return(string.Join(",", newPaths.Select(x => _mediaFileSystem.GetUrl(x)))); }