void HealthLossRightMagic() { if (isActionPossibleMaster(100000.0f)) { player2.health = Points.Minus(player2.health, Mechs.FinalMagicDamage(player1, player2, false)); //MechsRand.MagicDebuff(player1, player2, Mechs) * Convert.MagicDmgFunc(player1) / 100.0f) player1.stamina = Points.Minus(player1.stamina, (int)(player1.staminaMagic * player1.maxStamina)); } else if (isActionPossibleNonMaster(100000.0f)) { player1.health = Points.Minus(player1.health, Mechs.FinalMagicDamage(player2, player1, false)); // MechsRand.MagicDebuff(player2, player1, Mechs) * Convert.MagicDmgFunc(player2) / 100.0f)); player2.stamina = Points.Minus(player2.stamina, (int)(player2.staminaMagic * player2.maxStamina)); } }