public void AddEnemy() { MechaConfig mechaConfig = ConfigManager.Instance.GetRandomMechaConfig(); MechaInfo mechaInfo = mechaConfig.GetMechaInfo(MechaCamp.Enemy); BattleManager.Instance.AddEnemyMecha(mechaInfo); ClientBattleManager.Instance.MechaDict[mechaInfo.GUID].transform.position = new Vector3(Random.Range(0, 20), 0, Random.Range(0, 20)); }