// Use this for initialization void Start() { mech = GetComponent <MechActor>(); mainCamera = GetComponentInChildren <Camera>(); cameraBoom = mainCamera.transform.parent; HUD = GameObject.FindGameObjectWithTag("PlayerHUD").GetComponent <HUDController>(); }
protected virtual void OnEnable() { mechComponent = GetComponent<MechActor>(); if(damageFlashScreen != null) { Color c = damageFlashScreen.color; c.a = 0.0f; damageFlashScreen.color = c; } hasDoneFirstFrameInit = false; }