// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); MeasurementScript = GameObject.FindObjectOfType(typeof(MeasurementFirePort)) as MeasurementFirePort; Nose = gameObject.GetComponentInChildren <LayerSetterElement>(); Audio.clip = SoundSuccess; }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Awake() { base.Awake(); MeasurementScript = GameObject.FindObjectOfType( typeof(MeasurementFirePort) ) as MeasurementFirePort; Nose = gameObject.GetComponentInChildren<LayerSetterElement>(); Audio.clip = SoundSuccess; }