private void OnMouseUp() { if (!MedicalAppManager.Instance().OnMeal) { //remettre l'ancien if (GameObject.Find("SliderModif") && MedicalAppManager.Instance().selectedAliment != null) { GameObject.Find("SliderModif").GetComponent <SliderModif>().CloseAndKeepOldValues(); } // ajout aliment selectionne dans le manager MedicalAppManager.Instance().selectedAliment = gameObject; // zone de modification AtelierManager.Instance().showModification(true); } else { if (MealManager.Instance().MangerPortion != null) { // affichage manger portion MedicalAppManager.Instance().selectedAliment = gameObject; MealManager.Instance().updateInfos(); MealManager.Instance().MangerPortion.SetActive(true); } } }
public void loadQuestion() { perfect_meal.SetActive(false); MealManager.Instance().plateau.gameObject.SetActive(false); if (nextQuestion < list.questions.Count) { if (nextQuestion >= 1) { back.interactable = true; } else { back.interactable = false; } infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Text); smiley.gameObject.SetActive(false); SetChoices(); ok.gameObject.SetActive(false); } else { //charger texte de fin infos.text = MealManager.Instance().EndGameMessage; loadMenu.SetActive(true); MealManager.Instance().AutoEvaluation.SetActive(false); } }
public void EatPortion() { if (MealManager.Instance().totalPortions <= 30) { ////gérer animation MealManager.Instance().SetMouthAnimation(AnimationTime); ////enlever une portion à la selection courante MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().nbSlices -= 1; MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().SetAlimentQuantity(); MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().SetAlimentsPositions(); float temp = MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().al.portions / (float)MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().al.slices; MealManager.Instance().totalPortions += temp; MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().updateAliments(); MealManager.Instance().AddEatenAliment(); if ((MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().al.greasy || MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().al.sugary) && MedicalAppManager.Instance().userOperation == Operation.by_pass) { MealManager.Instance().SetDumpingSyndrom(true); MealManager.Instance().EndMeal(); } ////mettre à jour meal //if (!_MGR_MedicalApp.instance.repas.listAliments.Exists(u => u == _MGR_MedicalApp.instance.selectedAliment.GetComponent<BlocAliment>())) // _MGR_MedicalApp.instance.repas.listAliments.Add(_MGR_MedicalApp.instance.selectedAliment.GetComponent<BlocAliment>()); //_MGR_MedicalApp.instance.repas.totalPortions += 1; ////si il n'y a plus rien, passer au plat suivant if (MedicalAppManager.Instance().selectedAliment.GetComponent <PlateBlocAliment>().nbSlices == 0) { MealManager.Instance().MangerPortion.SetActive(false); DestroyImmediate(MedicalAppManager.Instance().selectedAliment); } MealManager.Instance().updateInfos(); } else { MealManager.Instance().SetDumpingSyndrom(true); MealManager.Instance().DumpingToggle.SetActive(true); MealManager.Instance().EndMeal(); MedicalAppManager.Instance().PortionsMax = true; } }
// Update is called once per frame void Update() { if (isActive) { if (time > 0f) { img_timer.fillAmount = time / timeAmount; timeText.text = (time * multiplier).ToString("F"); time -= Time.deltaTime; } else { time = 0f; timeText.text = 0.0.ToString("F"); img_timer.fillAmount = 0; isActive = false; MealManager.Instance().TimerUI.SetActive(false); } } }
private void OnMouseUp() { // ajout aliment selectionne dans le manager MedicalAppManager.Instance().selectedAliment = gameObject; if (OnPlate) { // zone de modification AtelierManager.Instance().showModification(true); } else if (OnMeal) { if (MealManager.Instance().MangerPortion != null) { // affichage manger portion MealManager.Instance().MangerPortion.SetActive(true); } } else if (OnAtelier) { // zone de validation AtelierManager.Instance().showValidation(true); //Camera.main.GetComponent<MouseLook>().setCameraFree(false); } }
public void CloseValidation() { MealManager.Instance().MangerPortion.SetActive(false); MedicalAppManager.Instance().selectedAliment = null; MealManager.Instance().updateInfos(); }
public void userChoice(int choice) { choice_save.Add(choice); back.interactable = true; ClearChoices(); //réponse (list.questions[nextQuestion].Answer) //image (couleur smiley dépendante d'un switch et des données du repas) smiley.gameObject.SetActive(true); switch (nextQuestion) { case 0: int result = 2; List <string> mealtypes = MealManager.Instance().getMealTypes(); if (mealtypes.Count < 3) { result -= 1; } if (!mealtypes.Contains("plat principal")) { result -= 1; } if (result == 0) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyRouge"); } else if (result == 1) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyOrange"); } else if (result == 2) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyVert"); } Debug.Log(choice + " " + result); Debug.Log(list.questions[nextQuestion].Answers.Count); infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 3 + result]); perfect_meal.SetActive(true); MealManager.Instance().plateau.gameObject.SetActive(true); MealManager.Instance().plateau.transform.localScale = Vector3.one * 2.7f; MealManager.Instance().plateau.transform.localPosition = new Vector3(0.0f, -0.28f, 1.0f); MealManager.Instance().plateau.Clear(); MealManager.Instance().loadAllAlimentsFromList(MealManager.Instance().EatenAliments); MealManager.Instance().plateau.CanInteractWithAliments(false); break; case 1: //couleurs en fonction du nombre de plats ( < 4 --> rouge / =4 --> orange / >= 5 --> vert ==> si nombres portions incorrectes --> orange) int nbAliments = MealManager.Instance().EatenAliments.Count; if (nbAliments >= 5) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyVert"); infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 3 + 2]); } else if (nbAliments == 4) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyOrange"); infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 3 + 1]); } else { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyRouge"); infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 3 + 0]); } break; case 2: //couleurs en fonction du nombre de portions (rouge si < à 20 ou > à 40 orange si entre 20 et 25 et entre 35 et 40 vert si entre 26 et 34) float nbPortions = MealManager.Instance().totalPortions; if (nbPortions >= 26 && nbPortions <= 34) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyVert"); infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 5 + 2]); } else if (nbPortions >= 20 && nbPortions <= 40) { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyOrange"); if (nbPortions < 26) { infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 5 + 1]); } else { infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 5 + 3]); } } else { smiley.sprite = Resources.Load <Sprite>("UI/Image/SmileyRouge"); if (nbPortions < 20) { infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 5 + 0]); } else { infos.text = MedicalAppManager.Instance().setUserDataInText(list.questions[nextQuestion].Answers[choice * 5 + 4]); } } break; } //bouton "OK" (charge load next question) ok.gameObject.SetActive(true); }