public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); await Meadow.NshDisableAsync(cancellationToken).ConfigureAwait(false); }
/// <summary> /// Remove an entity from the forest. /// </summary> /// <param name="entity"></param> public void RemoveEntity(ForestEntity entity) { // Replace the existing entity with an empty one. Meadow m = new Meadow(); m.Location = entity.Location; _entities[entity.Location.X, entity.Location.Y] = m; }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); _logger.LogInformation("Verifying flash"); await Meadow.VerifyErasedFlashAsync(cancellationToken).ConfigureAwait(false); }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); await console.Output.WriteLineAsync("Renewing file system on the Meadow."); await Meadow.RenewFileSystemAsync(cancellationToken : cancellationToken).ConfigureAwait(false); }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); var deviceInfo = await Meadow.GetDeviceInfoAsync(TimeSpan.FromSeconds(60), cancellationToken).ConfigureAwait(false); _logger.LogInformation(deviceInfo.ToString()); }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); await Meadow.MonoFlashAsync(cancellationToken) .ConfigureAwait(false); _logger.LogInformation($"Mono Flashed Successfully"); }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); var runState = await Meadow.GetMonoRunStateAsync(cancellationToken) .ConfigureAwait(false); _logger.LogInformation($"Mono Run State: {(runState ? "Enabled" : "Disabled")}"); }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); var macAddress = await Meadow.GetDeviceMacAddressAsync(cancellationToken).ConfigureAwait(false); if (macAddress == null) { _logger.LogInformation("Unable to retrieve device mac address"); } else { _logger.LogInformation("Device MAC: {macAddress}", macAddress); } }
/// <summary> /// Create a forest of specified width and height. /// </summary> /// <param name="width"></param> /// <param name="height"></param> public Forest(int width, int height) { _entities = new ForestEntity[width, height]; // Fill the array with empty entities. for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { Meadow m = new Meadow(); m.Location = new System.Drawing.Point(x, y); _entities[x, y] = m; } } _rules = new List <SimulationRule>(); _width = width; _height = height; }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); var task = Developer switch { 1 => Meadow.SetDeveloper1(Value, cancellationToken).ConfigureAwait(false), 2 => Meadow.SetDeveloper2(Value, cancellationToken).ConfigureAwait(false), 3 => Meadow.SetDeveloper3(Value, cancellationToken).ConfigureAwait(false), 4 => Meadow.SetDeveloper4(Value, cancellationToken).ConfigureAwait(false), _ => throw new ArgumentOutOfRangeException(nameof(Developer), Developer, "Valid values are 1 - 4") }; await task; } }
public override async ValueTask ExecuteAsync(IConsole console) { await base.ExecuteAsync(console); var cancellationToken = console.RegisterCancellationHandler(); if (Enable) { await Meadow.Uart1Trace(cancellationToken) .ConfigureAwait(false); _logger.LogInformation("Sending trace output to UART"); } else { await Meadow.Uart1Apps(cancellationToken) .ConfigureAwait(false); _logger.LogInformation("Sending App output to UART"); } }