override protected void ProcessDeathState(AnimatorStateInfo stateInfo)
        {
            if (stateInfo.normalizedTime > 0.85)
            {
                MonsterMgr.Instance.RemoveMonster(MeControler.GetMeVo().Id.ToString(CultureInfo.InvariantCulture));
                Log.info(this, "-endCallback() 发送怪物死亡信息给服务器,怪物死亡ID: " + MeControler.GetMeVo().Id);
                Log.info(this, "死亡怪物坐标:" + MeControler.transform.position.x + "," + MeControler.transform.position.y);
//				MeControler.GetMeVoByType<MonsterVo>().goods
                Singleton <MapMode> .Instance.MonsterDeath(MeControler.GetMeVo().Id); //发送怪物死亡信息给服务器

                Singleton <MapControl> .Instance.MonsterID = (uint)MeControler.GetMeVoByType <MonsterVo>().MonsterVO.id;
                //播放怪物死亡特效
                if (MeVo.instance.mapId == MapTypeConst.GoldHit_MAP)
                {
                    var effectVo = new Effect
                    {
                        URL          = UrlUtils.GetSkillEffectUrl(EffectId.Skill_StoneDiam),
                        BasePosition = transform.position,
                        Target       = gameObject,
                        NeedCache    = true
                    };
                    EffectMgr.Instance.CreateSkillEffect(effectVo);
                }
            }
        }
 /// <summary>
 /// 受击后倒地状态时的过程处理
 /// </summary>
 /// <param name="stateInfo">当前动画状态信息</param>
 override protected void ProcessHurtDownState(AnimatorStateInfo stateInfo)
 {
     if (Animator.IsInTransition(0) && CurrentStatu == Status.HURTDOWN)
     {
         if ((MeControler.GetMeVoByType <MonsterVo>()).MonsterVO.quality == 3) // 怪物
         {
             MeControler.SkillController.RequestUseMonsterStandUpSkill();
         }
         else
         {
             SetStatu(Status.STANDUP);
         }
     }
 }