private static void StealthedCombat() { if (Me.CurrentTarget == null || Me.CurrentTarget.IsDead || (!Me.CurrentTarget.IsHostile && !Unit.IsTrainingDummy(Me.CurrentTarget)) || !Me.CurrentTarget.Attackable) { return; } if ((!Me.IsStealthed && !Buff.PlayerHasActiveBuff("Vanish")) || !SafeToBreakStealth) { return; } // If we're not behind, attempt to shadowstep and wait for next pulse. if (SpellManager.HasSpell("Shadowstep") && !StyxWoW.Me.IsBehind(Me.CurrentTarget) && Spell.CanCast("Shadowstep", Me.CurrentTarget)) { CLULogger.Log(" [Casting] Shadowstep on {0} @ StealthedCombat", CLULogger.SafeName(Me.CurrentTarget)); SpellManager.Cast("Shadowstep"); } else if (Me.Behind(Me.CurrentTarget) && (Me.CurrentEnergy >= 60 || HasShadowFocus)) { CLULogger.Log(" [Casting] Ambush on {0} @ StealthCombat", CLULogger.SafeName(Me.CurrentTarget)); SpellManager.Cast("Ambush"); } }