/// <summary> /// Update a blended color. /// </summary> private void UpdateBlendColor() { Color32 newColor = Color32.Lerp(passiveColor, activeColor, currentBlend); textObj.SetColor(newColor); textObj.material.SetFloat(emissiveFactorIndex, currentBlend); }
/// <summary> /// Enable and position the appropriate text object for rendering. /// </summary> /// <param name="showPage">Are we showing the page (true) or hiding it (false)?</param> internal void RenderPage(bool showPage) { if (showPage) { if (enabled) { if (active) { activeText.SetRenderEnabled(true); // Since I alias activeText and passiveText, I have to update // the colors here. Maybe I should simple create active and // passive instances from the activeText, but that can // double the number of texts that need updated. activeText.SetColor(activeColor); } else { passiveText.SetRenderEnabled(true); passiveText.SetColor(passiveColor); } } else { if (usesDisabled) { disabledText.SetRenderEnabled(true); } else { if (active) { activeText.SetRenderEnabled(true); activeText.SetColor(activeColor); } else { passiveText.SetRenderEnabled(true); passiveText.SetColor(passiveColor); } } } } else { activeText.SetRenderEnabled(false); passiveText.SetRenderEnabled(false); if (usesDisabled) { disabledText.SetRenderEnabled(false); } } }
internal MASComponentTextLabel(ConfigNode config, InternalProp prop, MASFlightComputer comp) : base(config, prop, comp) { string transform = string.Empty; if (!config.TryGetValue("transform", ref transform)) { throw new ArgumentException("Missing 'transform' in TEXT_LABEL " + name); } string fontName = string.Empty; if (!config.TryGetValue("font", ref fontName)) { throw new ArgumentException("Invalid or missing 'font' in TEXT_LABEL " + name); } string styleStr = string.Empty; FontStyle style = FontStyle.Normal; if (config.TryGetValue("style", ref styleStr)) { style = MdVTextMesh.FontStyle(styleStr); } string text = string.Empty; if (!config.TryGetValue("text", ref text)) { throw new ArgumentException("Invalid or missing 'text' in TEXT_LABEL " + name); } if (!config.TryGetValue("fontSize", ref fontSize)) { throw new ArgumentException("Invalid or missing 'fontSize' in TEXT_LABEL " + name); } Vector2 transformOffset = Vector2.zero; if (!config.TryGetValue("transformOffset", ref transformOffset)) { transformOffset = Vector2.zero; } Transform textObjTransform = prop.FindModelTransform(transform); Vector3 localScale = prop.transform.localScale; Transform offsetTransform = new GameObject().transform; offsetTransform.gameObject.name = Utility.ComposeObjectName(this.GetType().Name, name, prop.propID); offsetTransform.gameObject.layer = textObjTransform.gameObject.layer; offsetTransform.SetParent(textObjTransform, false); offsetTransform.Translate(transformOffset.x * localScale.x, transformOffset.y * localScale.y, 0.0f); textObj = offsetTransform.gameObject.AddComponent <MdVTextMesh>(); Font font = MASLoader.GetFont(fontName.Trim()); if (font == null) { throw new ArgumentNullException("Unable to load font " + fontName + " in TEXT_LABEL " + name); } float lineSpacing = 1.0f; if (!config.TryGetValue("lineSpacing", ref lineSpacing)) { lineSpacing = 1.0f; } float sizeScalar = 32.0f / (float)font.fontSize; textObj.SetFont(font, font.fontSize, fontSize * 0.00005f * sizeScalar); textObj.SetLineSpacing(lineSpacing); textObj.fontStyle = style; string passiveColorStr = string.Empty; if (!config.TryGetValue("passiveColor", ref passiveColorStr)) { throw new ArgumentException("Invalid or missing 'passiveColor' in TEXT_LABEL " + name); } else { Color32 namedColor; if (comp.TryGetNamedColor(passiveColorStr, out namedColor)) { passiveColor = namedColor; } else { string[] startColors = Utility.SplitVariableList(passiveColorStr); if (startColors.Length < 3 || startColors.Length > 4) { throw new ArgumentException("passiveColor does not contain 3 or 4 values in TEXT_LABEL " + name); } variableRegistrar.RegisterVariableChangeCallback(startColors[0], (double newValue) => { passiveColor.r = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); variableRegistrar.RegisterVariableChangeCallback(startColors[1], (double newValue) => { passiveColor.g = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); variableRegistrar.RegisterVariableChangeCallback(startColors[2], (double newValue) => { passiveColor.b = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); if (startColors.Length == 4) { variableRegistrar.RegisterVariableChangeCallback(startColors[3], (double newValue) => { passiveColor.a = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); } } } // Final validations bool usesMulticolor = false; string activeColorStr = string.Empty; if (config.TryGetValue("activeColor", ref activeColorStr)) { usesMulticolor = true; Color32 namedColor; if (comp.TryGetNamedColor(activeColorStr, out namedColor)) { activeColor = namedColor; } else { string[] startColors = Utility.SplitVariableList(activeColorStr); if (startColors.Length < 3 || startColors.Length > 4) { throw new ArgumentException("activeColor does not contain 3 or 4 values in TEXT_LABEL " + name); } variableRegistrar.RegisterVariableChangeCallback(startColors[0], (double newValue) => { activeColor.r = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); variableRegistrar.RegisterVariableChangeCallback(startColors[1], (double newValue) => { activeColor.g = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); variableRegistrar.RegisterVariableChangeCallback(startColors[2], (double newValue) => { activeColor.b = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); if (startColors.Length == 4) { variableRegistrar.RegisterVariableChangeCallback(startColors[3], (double newValue) => { activeColor.a = Mathf.Clamp01((float)newValue * (1.0f / 255.0f)); if (blend) { UpdateBlendColor(); } else { UpdateBooleanColor(); } }); } } } string anchor = string.Empty; if (!config.TryGetValue("anchor", ref anchor)) { anchor = string.Empty; } if (!string.IsNullOrEmpty(anchor)) { if (anchor == TextAnchor.LowerCenter.ToString()) { textObj.anchor = TextAnchor.LowerCenter; } else if (anchor == TextAnchor.LowerLeft.ToString()) { textObj.anchor = TextAnchor.LowerLeft; } else if (anchor == TextAnchor.LowerRight.ToString()) { textObj.anchor = TextAnchor.LowerRight; } else if (anchor == TextAnchor.MiddleCenter.ToString()) { textObj.anchor = TextAnchor.MiddleCenter; } else if (anchor == TextAnchor.MiddleLeft.ToString()) { textObj.anchor = TextAnchor.MiddleLeft; } else if (anchor == TextAnchor.MiddleRight.ToString()) { textObj.anchor = TextAnchor.MiddleRight; } else if (anchor == TextAnchor.UpperCenter.ToString()) { textObj.anchor = TextAnchor.UpperCenter; } else if (anchor == TextAnchor.UpperLeft.ToString()) { textObj.anchor = TextAnchor.UpperLeft; } else if (anchor == TextAnchor.UpperRight.ToString()) { textObj.anchor = TextAnchor.UpperRight; } else { Utility.LogError(this, "Unrecognized anchor '{0}' in config for {1} ({2})", anchor, prop.propID, prop.propName); } } string alignment = string.Empty; if (!config.TryGetValue("alignment", ref alignment)) { alignment = string.Empty; } if (!string.IsNullOrEmpty(alignment)) { if (alignment == TextAlignment.Center.ToString()) { textObj.alignment = TextAlignment.Center; } else if (alignment == TextAlignment.Left.ToString()) { textObj.alignment = TextAlignment.Left; } else if (alignment == TextAlignment.Right.ToString()) { textObj.alignment = TextAlignment.Right; } else { Utility.LogError(this, "Unrecognized alignment '{0}' in config for {1} ({2})", alignment, prop.propID, prop.propName); } } string emissive = string.Empty; config.TryGetValue("emissive", ref emissive); if (string.IsNullOrEmpty(emissive)) { if (usesMulticolor) { emissiveMode = EmissiveMode.active; } else { emissiveMode = EmissiveMode.always; } } else if (emissive.ToLower() == EmissiveMode.always.ToString()) { emissiveMode = EmissiveMode.always; } else if (emissive.ToLower() == EmissiveMode.never.ToString()) { emissiveMode = EmissiveMode.never; } else if (emissive.ToLower() == EmissiveMode.active.ToString()) { emissiveMode = EmissiveMode.active; } else if (emissive.ToLower() == EmissiveMode.passive.ToString()) { emissiveMode = EmissiveMode.passive; } else if (emissive.ToLower() == EmissiveMode.flash.ToString()) { emissiveMode = EmissiveMode.flash; } else { Utility.LogError(this, "Unrecognized emissive mode '{0}' in config for {1} ({2})", emissive, prop.propID, prop.propName); emissiveMode = EmissiveMode.always; } string variableName = string.Empty; if (!config.TryGetValue("variable", ref variableName) || string.IsNullOrEmpty(variableName)) { if (usesMulticolor) { throw new ArgumentException("Invalid or missing 'variable' in TEXT_LABEL " + name); } } else if (!usesMulticolor) { throw new ArgumentException("Invalid or missing 'activeColor' in TEXT_LABEL " + name); } config.TryGetValue("blend", ref blend); if (emissiveMode == EmissiveMode.flash) { if (blend == false && config.TryGetValue("flashRate", ref flashRate) && flashRate > 0.0f) { this.comp = comp; comp.RegisterFlashCallback(flashRate, FlashToggle); } else { emissiveMode = EmissiveMode.active; } } bool immutable = false; if (!config.TryGetValue("oneshot", ref immutable)) { immutable = false; } textObj.SetColor(passiveColor); textObj.SetText(text, immutable, false, comp, prop); UpdateShader(); if (!string.IsNullOrEmpty(variableName)) { variableRegistrar.RegisterVariableChangeCallback(variableName, VariableCallback); } }
internal MASPageText(ConfigNode config, InternalProp prop, MASFlightComputer comp, MASMonitor monitor, Transform pageRoot, float depth) : base(config, prop, comp) { if (!config.TryGetValue("text", ref text)) { string textfile = string.Empty; if (!config.TryGetValue("textfile", ref textfile)) { string rpmModText = string.Empty; if (!config.TryGetValue("textmethod", ref rpmModText)) { throw new ArgumentException("Unable to find 'text', 'textfile', or 'textmethod' in TEXT " + name); } string[] rpmMod = rpmModText.Split(':'); if (rpmMod.Length != 2) { throw new ArgumentException("Invalid 'textmethod' in TEXT " + name); } bool moduleFound = false; int numModules = prop.internalModules.Count; int moduleIndex; for (moduleIndex = 0; moduleIndex < numModules; ++moduleIndex) { if (prop.internalModules[moduleIndex].ClassName == rpmMod[0]) { moduleFound = true; break; } } if (moduleFound) { rpmModule = prop.internalModules[moduleIndex]; Type moduleType = prop.internalModules[moduleIndex].GetType(); MethodInfo method = moduleType.GetMethod(rpmMod[1]); if (method != null && method.GetParameters().Length == 2 && method.GetParameters()[0].ParameterType == typeof(int) && method.GetParameters()[1].ParameterType == typeof(int)) { rpmModuleTextMethod = DynamicMethodFactory.CreateFunc <object, int, int, string>(method); } } if (rpmModuleTextMethod != null) { this.comp = comp; this.prop = prop; } text = " "; } else { // Load text text = string.Join(Environment.NewLine, File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + textfile.Trim(), Encoding.UTF8)); } } string localFonts = string.Empty; if (!config.TryGetValue("font", ref localFonts)) { localFonts = string.Empty; } string styleStr = string.Empty; FontStyle style = FontStyle.Normal; if (config.TryGetValue("style", ref styleStr)) { style = MdVTextMesh.FontStyle(styleStr); } else { style = monitor.defaultStyle; } Vector2 fontSize = Vector2.zero; if (!config.TryGetValue("fontSize", ref fontSize) || fontSize.x < 0.0f || fontSize.y < 0.0f) { fontSize = monitor.fontSize; } Color32 textColor; string textColorStr = string.Empty; if (!config.TryGetValue("textColor", ref textColorStr) || string.IsNullOrEmpty(textColorStr)) { textColor = monitor.textColor_; } else { textColor = Utility.ParseColor32(textColorStr, comp); } // Position is based on default font size fontScale = monitor.fontSize; // Position is based on local font size. //fontScale = fontSize; string variableName = string.Empty; if (config.TryGetValue("variable", ref variableName)) { variableName = variableName.Trim(); } // Set up our text. imageOrigin = pageRoot.position + new Vector3(monitor.screenSize.x * -0.5f, monitor.screenSize.y * 0.5f, depth); meshObject = new GameObject(); meshObject.name = Utility.ComposeObjectName(pageRoot.gameObject.name, this.GetType().Name, name, (int)(-depth / MASMonitor.depthDelta)); meshObject.layer = pageRoot.gameObject.layer; meshObject.transform.parent = pageRoot; meshObject.transform.position = imageOrigin; string positionString = string.Empty; if (config.TryGetValue("position", ref positionString)) { string[] positions = Utility.SplitVariableList(positionString); if (positions.Length != 2) { throw new ArgumentException("position does not contain 2 values in TEXT " + name); } variableRegistrar.RegisterVariableChangeCallback(positions[0], (double newValue) => { position.x = (float)newValue * fontScale.x; meshObject.transform.position = imageOrigin + new Vector3(position.x, -position.y, 0.0f); }); variableRegistrar.RegisterVariableChangeCallback(positions[1], (double newValue) => { position.y = (float)newValue * fontScale.y; meshObject.transform.position = imageOrigin + new Vector3(position.x, -position.y, 0.0f); }); } textObj = meshObject.gameObject.AddComponent <MdVTextMesh>(); Font font; if (string.IsNullOrEmpty(localFonts)) { font = monitor.defaultFont; } else { font = MASLoader.GetFont(localFonts.Trim()); } // We want to use a different shader for monitor displays. textObj.material = new Material(MASLoader.shaders["MOARdV/TextMonitor"]); textObj.SetFont(font, fontSize); textObj.SetColor(textColor); textObj.material.SetFloat(Shader.PropertyToID("_EmissiveFactor"), 1.0f); textObj.fontStyle = style; // text, immutable, preserveWhitespace, comp, prop textObj.SetText(text, false, true, comp, prop); RenderPage(false); if (!string.IsNullOrEmpty(variableName)) { // Disable the mesh if we're in variable mode meshObject.SetActive(false); variableRegistrar.RegisterVariableChangeCallback(variableName, VariableCallback); } else { currentState = true; } if (rpmModuleTextMethod != null) { comp.StartCoroutine(TextMethodUpdate()); } }
internal MASPageMenu(ConfigNode config, InternalProp prop, MASFlightComputer comp, MASMonitor monitor, Transform pageRoot, float depth) : base(config, prop, comp) { this.prop = prop; this.comp = comp; if (!config.TryGetValue("maxLines", ref maxLines)) { maxLines = int.MaxValue; } if (maxLines < 1) { throw new ArgumentException("'maxLines' must be greater than zero in MENU " + name); } int itemPositionShift = 0; if (!config.TryGetValue("itemPositionShift", ref itemPositionShift)) { itemPositionShift = 0; } if (!config.TryGetValue("cursorPersistentName", ref cursorPersistentName)) { throw new ArgumentException("Missing 'cursorPersistentName' in MENU " + name); } config.TryGetValue("upSoftkey", ref upSoftkey); config.TryGetValue("downSoftkey", ref downSoftkey); config.TryGetValue("enterSoftkey", ref enterSoftkey); config.TryGetValue("homeSoftkey", ref homeSoftkey); config.TryGetValue("endSoftkey", ref endSoftkey); string localFonts = string.Empty; if (!config.TryGetValue("font", ref localFonts)) { localFonts = string.Empty; } string styleStr = string.Empty; style = FontStyle.Normal; if (config.TryGetValue("style", ref styleStr)) { style = MdVTextMesh.FontStyle(styleStr); } else { style = monitor.defaultStyle; } fontSize = Vector2.zero; if (!config.TryGetValue("fontSize", ref fontSize) || fontSize.x < 0.0f || fontSize.y < 0.0f) { fontSize = monitor.fontSize; } charAdvance = fontSize.x * itemPositionShift; lineAdvance = fontSize.y; defaultColor = monitor.textColor_; Color32 cursorColor; string cursorColorStr = string.Empty; if (!config.TryGetValue("cursorColor", ref cursorColorStr) || string.IsNullOrEmpty(cursorColorStr)) { cursorColor = monitor.textColor_; } else { cursorColor = Utility.ParseColor32(cursorColorStr, comp); } // Set up our text. textOrigin = pageRoot.position + new Vector3(monitor.screenSize.x * -0.5f, monitor.screenSize.y * 0.5f, depth); rootObject = new GameObject(); rootObject.name = Utility.ComposeObjectName(pageRoot.gameObject.name, this.GetType().Name, name, (int)(-depth / MASMonitor.depthDelta)); rootObject.layer = pageRoot.gameObject.layer; rootObject.transform.parent = pageRoot; rootObject.transform.position = textOrigin; string positionString = string.Empty; if (config.TryGetValue("position", ref positionString)) { string[] positions = Utility.SplitVariableList(positionString); if (positions.Length != 2) { throw new ArgumentException("position does not contain 2 values in MENU " + name); } variableRegistrar.RegisterVariableChangeCallback(positions[0], (double newValue) => { position.x = (float)newValue * monitor.fontSize.x; rootObject.transform.position = textOrigin + new Vector3(position.x, -position.y, 0.0f); updateMenu = true; }); variableRegistrar.RegisterVariableChangeCallback(positions[1], (double newValue) => { position.y = (float)newValue * monitor.fontSize.y; rootObject.transform.position = textOrigin + new Vector3(position.x, -position.y, 0.0f); updateMenu = true; }); } if (string.IsNullOrEmpty(localFonts)) { font = monitor.defaultFont; } else { font = MASLoader.GetFont(localFonts.Trim()); } cursorObject = new GameObject(); cursorObject.name = rootObject.name + "_cursor"; cursorObject.layer = rootObject.layer; cursorObject.transform.parent = rootObject.transform; cursorObject.transform.position = textOrigin; cursorText = cursorObject.AddComponent <MdVTextMesh>(); cursorText.material = new Material(MASLoader.shaders["MOARdV/TextMonitor"]); cursorText.SetFont(font, fontSize); cursorText.SetColor(cursorColor); cursorText.material.SetFloat(Shader.PropertyToID("_EmissiveFactor"), 1.0f); cursorText.fontStyle = style; string cursorPrompt = string.Empty; config.TryGetValue("cursor", ref cursorPrompt); // text, immutable, preserveWhitespace, comp, prop cursorText.SetText(cursorPrompt, false, true, comp, prop); string itemCountStr = string.Empty; config.TryGetValue("itemCount", ref itemCountStr); List <MenuItem> itemNodes = new List <MenuItem>(); ConfigNode[] menuItemConfigNodes = config.GetNodes("ITEM"); foreach (ConfigNode itemNode in menuItemConfigNodes) { try { MenuItem cpt = new MenuItem(itemNode, rootObject, font, fontSize, style, defaultColor, comp, prop, variableRegistrar, itemNodes.Count); itemNodes.Add(cpt); } catch (Exception e) { Utility.LogError(this, "Exception creating ITEM in MENU " + name); Utility.LogError(this, e.ToString()); } } if (itemNodes.Count == 0) { throw new ArgumentException("No valid ITEM nodes in MENU " + name); } menuItems = itemNodes.ToArray(); if (string.IsNullOrEmpty(itemCountStr)) { numMenuItems = menuItems.Length; softkeyUpAction = comp.GetAction(string.Format("fc.AddPersistentWrapped(\"{0}\", -1, 0, {1})", cursorPersistentName, numMenuItems), prop); softkeyDownAction = comp.GetAction(string.Format("fc.AddPersistentWrapped(\"{0}\", 1, 0, {1})", cursorPersistentName, numMenuItems), prop); softkeyEndAction = comp.GetAction(string.Format("fc.SetPersistent(\"{0}\", {1})", cursorPersistentName, numMenuItems - 1), prop); } else if (itemNodes.Count > 1) { throw new ArgumentException("Only one valid ITEM node may be used in dynamic MENU " + name); } else { dynamicMenuTemplate = menuItemConfigNodes[0].CreateCopy(); } variableRegistrar.RegisterVariableChangeCallback(string.Format("fc.GetPersistentAsNumber(\"{0}\")", cursorPersistentName), CursorMovedCallback); softkeyHomeAction = comp.GetAction(string.Format("fc.SetPersistent(\"{0}\", 0)", cursorPersistentName), prop); if (!string.IsNullOrEmpty(itemCountStr)) { variableRegistrar.RegisterVariableChangeCallback(itemCountStr, MenuCountCallback); } string masterVariableName = string.Empty; if (config.TryGetValue("variable", ref masterVariableName)) { rootObject.SetActive(false); variableRegistrar.RegisterVariableChangeCallback(masterVariableName, VariableCallback); } else { currentState = true; rootObject.SetActive(true); } RenderPage(false); }
internal MenuItem(ConfigNode itemNode, GameObject rootObject, Font font, Vector2 fontSize, FontStyle style, Color32 defaultColor, MASFlightComputer comp, InternalProp prop, VariableRegistrar variableRegistrar, int itemId) { string itemIdStr = itemId.ToString(); if (!itemNode.TryGetValue("name", ref name)) { name = "anonymous"; } string selectEventStr = string.Empty; if (itemNode.TryGetValue("selectEvent", ref selectEventStr)) { selectEventStr = selectEventStr.Replace("%ITEMID%", itemIdStr); selectEvent = comp.GetAction(selectEventStr, prop); } enabled = true; string activeColorStr = string.Empty; if (!itemNode.TryGetValue("activeColor", ref activeColorStr) || string.IsNullOrEmpty(activeColorStr)) { activeColor = defaultColor; } else { activeColor = Utility.ParseColor32(activeColorStr, comp); } string activeTextStr = string.Empty; if (!itemNode.TryGetValue("activeText", ref activeTextStr)) { throw new ArgumentException("Missing 'activeText' in ITEM " + name); } activeTextStr = activeTextStr.Replace("%ITEMID%", itemIdStr); activeObject = new GameObject(); activeObject.name = rootObject.name + "_activeitem_" + name; activeObject.layer = rootObject.layer; activeObject.transform.parent = rootObject.transform; activeObject.transform.position = rootObject.transform.position; activeText = activeObject.AddComponent <MdVTextMesh>(); activeText.material = new Material(MASLoader.shaders["MOARdV/TextMonitor"]); activeText.SetFont(font, fontSize); activeText.SetColor(activeColor); activeText.material.SetFloat(Shader.PropertyToID("_EmissiveFactor"), 1.0f); activeText.fontStyle = style; activeText.SetText(activeTextStr, false, true, comp, prop); activeText.SetRenderEnabled(false); string passiveColorStr = string.Empty; if (!itemNode.TryGetValue("passiveColor", ref passiveColorStr) || string.IsNullOrEmpty(passiveColorStr)) { passiveColor = activeColor; } else { passiveColor = Utility.ParseColor32(passiveColorStr, comp); } string passiveTextStr = string.Empty; if (!itemNode.TryGetValue("passiveText", ref passiveTextStr)) { passiveObject = activeObject; passiveText = activeText; } else { passiveTextStr = passiveTextStr.Replace("%ITEMID%", itemIdStr); passiveObject = new GameObject(); passiveObject.name = rootObject.name + "_passiveitem_" + name; passiveObject.layer = rootObject.layer; passiveObject.transform.parent = rootObject.transform; passiveObject.transform.position = rootObject.transform.position; passiveText = passiveObject.AddComponent <MdVTextMesh>(); passiveText.material = new Material(MASLoader.shaders["MOARdV/TextMonitor"]); passiveText.SetFont(font, fontSize); passiveText.SetColor(passiveColor); passiveText.material.SetFloat(Shader.PropertyToID("_EmissiveFactor"), 1.0f); passiveText.fontStyle = style; passiveText.SetText(passiveTextStr, false, true, comp, prop); passiveText.SetRenderEnabled(false); } string activeVariableStr = string.Empty; if (itemNode.TryGetValue("activeVariable", ref activeVariableStr)) { active = false; activeVariableStr = activeVariableStr.Replace("%ITEMID%", itemIdStr); variableRegistrar.RegisterVariableChangeCallback(activeVariableStr, (double newValue) => active = (newValue > 0.0)); } else { active = true; } string enabledVariableStr = string.Empty; if (itemNode.TryGetValue("enabledVariable", ref enabledVariableStr)) { usesDisabled = true; enabled = false; enabledVariableStr = enabledVariableStr.Replace("%ITEMID%", itemIdStr); variableRegistrar.RegisterVariableChangeCallback(enabledVariableStr, (double newValue) => enabled = (newValue > 0.0)); string disabledTextStr = string.Empty; if (!itemNode.TryGetValue("disabledText", ref disabledTextStr)) { throw new ArgumentException("Missing 'disabledText' in ITEM " + name); } disabledTextStr = disabledTextStr.Replace("%ITEMID%", itemIdStr); Color32 disabledColor; string disabledColorStr = string.Empty; if (!itemNode.TryGetValue("disabledColor", ref disabledColorStr) || string.IsNullOrEmpty(disabledColorStr)) { disabledColor = defaultColor; } else { disabledColor = Utility.ParseColor32(disabledColorStr, comp); } disabledObject = new GameObject(); disabledObject.name = rootObject.name + "_disableditem_" + name; disabledObject.layer = rootObject.layer; disabledObject.transform.parent = rootObject.transform; disabledObject.transform.position = rootObject.transform.position; disabledText = disabledObject.AddComponent <MdVTextMesh>(); disabledText.material = new Material(MASLoader.shaders["MOARdV/TextMonitor"]); disabledText.SetFont(font, fontSize); disabledText.SetColor(disabledColor); disabledText.material.SetFloat(Shader.PropertyToID("_EmissiveFactor"), 1.0f); disabledText.fontStyle = style; disabledText.SetText(disabledTextStr, false, true, comp, prop); disabledText.SetRenderEnabled(false); } else { enabled = true; usesDisabled = false; } }