public override void HandleMcpeEntityFall(McpeEntityFall message) { if (Level is xCoreLevel) { xCoreLevel level = (xCoreLevel)Level; if (level.Status == Status.Game) { if (level.Game.FallPlayer(message, this)) { base.HandleMcpeEntityFall(message); } } } }
public void HandleMcpeEntityFall(McpeEntityFall message) { }
public bool FallPlayer(McpeEntityFall message, Player player) { return(true); }
public void HandleMcpeEntityFall(McpeEntityFall message) { WritePackage(message); }