/// <summary> /// Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). /// </summary> protected override void KeyTyped(char par1, int par2) { if (par2 == 15) { CompletePlayerName(); } else { Field_50060_d = false; } if (par2 == 1) { Mc.DisplayGuiScreen(null); } else if (par2 == 28) { string s = Field_50064_a.GetText().Trim(); if (s.Length > 0 && !Mc.LineIsCommand(s)) { Mc.ThePlayer.SendChatMessage(s); } Mc.DisplayGuiScreen(null); } else if (par2 == 200) { Func_50058_a(-1); } else if (par2 == 208) { Func_50058_a(1); } else if (par2 == 201) { Mc.IngameGUI.Func_50011_a(19); } else if (par2 == 209) { Mc.IngameGUI.Func_50011_a(-19); } else { Field_50064_a.Func_50037_a(par1, par2); } }