public System.Threading.Tasks.Task <MazeSolver.Core.Game.PlayerGame> CreateGameAsync(MazeSolver.Core.Game.Difficulty difficulty, string playerName) { return(base.Channel.CreateGameAsync(difficulty, playerName)); }
public MazeSolver.Core.Game.PlayerGame CreateGame(MazeSolver.Core.Game.Difficulty difficulty, string playerName) { return(base.Channel.CreateGame(difficulty, playerName)); }