/// <summary> /// Saves the maze with a specified path /// Uses more memory then saving without a path (depending on the selected MazeSaveType) /// </summary> /// <param name="fileName">The filename of the file</param> /// <param name="imageFormat">The format the image should be saved in (I suggest Bmp or Png)</param> /// <param name="path">The path (can be generated by calling PathFinderDepthFirst.GoFind)</param> /// <param name="mazeSaveType">The bit depth the maze should be saved in.</param> public void SaveMazeAsImage(String fileName, ImageFormat imageFormat, List <MazePoint> path, MazeSaveType mazeSaveType) { switch (mazeSaveType) { case MazeSaveType.ColorDepth4Bits: SaveMazeAsImagePath4Bit(fileName, imageFormat, path); break; case MazeSaveType.ColorDepth32Bits: SaveMazeAsImagePath32Bit(fileName, imageFormat, path); break; default: throw new Exception("No mazeSaveType selected"); } }
/// <summary> /// Saves the maze with a specified path /// Uses more memory then saving without a path (depending on the selected MazeSaveType) /// </summary> /// <param name="fileName">The filename of the file</param> /// <param name="imageFormat">The format the image should be saved in (I suggest Bmp or Png)</param> /// <param name="path">The path (can be generated by calling PathFinderDepthFirst.GoFind)</param> /// <param name="mazeSaveType">The bit depth the maze should be saved in.</param> public void SaveMazeAsImage(String fileName, ImageFormat imageFormat, List<MazePoint> path, MazeSaveType mazeSaveType) { switch (mazeSaveType) { case MazeSaveType.ColorDepth4Bits: SaveMazeAsImagePath4Bit(fileName, imageFormat, path); break; case MazeSaveType.ColorDepth32Bits: SaveMazeAsImagePath32Bit(fileName, imageFormat, path); break; default: throw new Exception("No mazeSaveType selected"); } }