public void PathFind() { pathFindProcessMetric = new PathFindProcessMetric(); mazeMetric = new MazeMetric(planeBuilder); mazeMetric.SetMazeMetric(); saveSystemBoundary.SaveMazeMetric(mazeMetric); pathFindAlgo = CreatePathFindAlgo(); pathFindAlgo.AppointPath(); saveSystemBoundary.SaveMetricForPathFindProcess(pathFindProcessMetric, GetPathFindMethodFromPathFindDropdown()); }
public void _1_4_SetMazeMetric_IncreaseNumberOfDeadEnds_ReceiveCheck() { Vector2 gamePlaneSize = new Vector2(5, 5); List <Vector2> listOfMazeElementsThatAreMazeWall = new List <Vector2>(); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(1, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(3, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(4, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(4, 1)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(4, 2)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(4, 3)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(4, 4)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 1)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 2)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 3)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 4)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(1, 4)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 4)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(3, 4)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 1)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 3)); /* Maze Construction * o o o o o * o o o * o o * o o o * o o o o o */ var planeBuilder = GetPlaneBuilder(gamePlaneSize, listOfMazeElementsThatAreMazeWall); MazeMetric mazeMetric = new MazeMetric(planeBuilder); mazeMetric.SetMazeMetric(); Assert.AreEqual(mazeMetric.TotalNumberOfDeadEnds, 4); Assert.AreEqual(mazeMetric.TotalNumberOfFourWayJunctions, 0); Assert.AreEqual(mazeMetric.TotalNumberOfHallwayNodes, 1); Assert.AreEqual(mazeMetric.TotalNumberOfJunctions, 2); Assert.AreEqual(mazeMetric.TotalNumberOfNodes, 25); Assert.AreEqual(mazeMetric.TotalNumberOfThreeWayJunctions, 2); Assert.AreEqual(mazeMetric.TotalNumberOfWalkableNodes, 7); }
public void _1_1_SetMazeMetric_IncreaseNumberOfNodes_ReceiveCheck() { Vector2 gamePlaneSize = new Vector2(3, 3); List <Vector2> listOfMazeElementsThatAreMazeWall = new List <Vector2>(); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 0)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(2, 2)); listOfMazeElementsThatAreMazeWall.Add(new Vector2(0, 2)); var planeBuilder = GetPlaneBuilder(gamePlaneSize, listOfMazeElementsThatAreMazeWall); MazeMetric mazeMetric = new MazeMetric(planeBuilder); mazeMetric.SetMazeMetric(); Assert.AreEqual(mazeMetric.TotalNumberOfNodes, 9); }