public void BuildDoor(int roomFrom, int roomTo) { var r1 = _maze.GetRoom(roomFrom); var r2 = _maze.GetRoom(roomTo); var door = _factory.MakeDoor(r1, r2); r1.SetSide(CommonWall(r1, r2), door); r2.SetSide(CommonWall(r2, r1), door); }
public Maze CreateMaze(MazeFactory factory) { Maze maze = factory.MakeMaze(); Room r1 = factory.MakeRoom(1); Room r2 = factory.MakeRoom(2); Door door = factory.MakeDoor(r1, r2); maze.AddRoom(r1); maze.AddRoom(r2); return(maze); }
public Maze CreateMaze(MazeFactory mazeFactory) { //var maze = new Maze(); //var room1 = new Room(1); //var room2 = new Room(2); //var door = new Door(room1, room2); //maze.AddRoom(room1); //maze.AddRoom(room2); //room1.SetSide(Direction.North, new Wall()); //room1.SetSide(Direction.East, door); //room1.SetSide(Direction.South, new Wall()); //room1.SetSide(Direction.West, new Wall()); //room2.SetSide(Direction.North, new Wall()); //room2.SetSide(Direction.East, new Wall()); //room2.SetSide(Direction.South, new Wall()); //room2.SetSide(Direction.West, door); // notice that the class names are no longer hard coded: var maze = mazeFactory.MakeMaze(); var room1 = mazeFactory.MakeRoom(1); var room2 = mazeFactory.MakeRoom(2); var door = mazeFactory.MakeDoor(room1, room2); maze.AddRoom(room1); maze.AddRoom(room2); room1.SetSide(Direction.North, mazeFactory.MakeWall()); room1.SetSide(Direction.East, door); room1.SetSide(Direction.South, mazeFactory.MakeWall()); room1.SetSide(Direction.West, mazeFactory.MakeWall()); room2.SetSide(Direction.North, mazeFactory.MakeWall()); room2.SetSide(Direction.East, mazeFactory.MakeWall()); room2.SetSide(Direction.South, mazeFactory.MakeWall()); room2.SetSide(Direction.West, door); return(maze); }
public Maze CreateMaze(MazeFactory factoryParam) { factory = factoryParam; var aMaze = factory.MakeMaze(); var r1 = factory.MakeRoom(1); var r2 = factory.MakeRoom(2); var theDoor = factory.MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, factory.MakeWall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, factory.MakeWall()); r1.SetSide(Direction.West, factory.MakeWall()); r1.SetSide(Direction.North, factory.MakeWall()); r1.SetSide(Direction.West, theDoor); r1.SetSide(Direction.South, factory.MakeWall()); r1.SetSide(Direction.East, factory.MakeWall()); return aMaze; }
public void CreateMaze(MazeFactory factory) { var maze = factory.MakeMaze(); var r1 = factory.MakeRoom(1); var r2 = factory.MakeRoom(2); var theDoor = factory.MakeDoor(r1, r2); r1.SetSide(EnumDirection.North, factory.MakeWall()); r1.SetSide(EnumDirection.East, theDoor); r1.SetSide(EnumDirection.South, factory.MakeWall()); r1.SetSide(EnumDirection.West, factory.MakeWall()); r2.SetSide(EnumDirection.North, factory.MakeWall()); r2.SetSide(EnumDirection.East, factory.MakeWall()); r2.SetSide(EnumDirection.South, factory.MakeWall()); r2.SetSide(EnumDirection.West, theDoor); maze.AddRoom(r1); maze.AddRoom(r2); }
public Maze CreateMaze(MazeFactory mazeFactory) { Maze maze = mazeFactory.MakeMaze(); Room room1 = mazeFactory.MakeRoom(1); Room room2 = mazeFactory.MakeRoom(2); Door door = mazeFactory.MakeDoor(room1, room2); maze.AddRoom(room1); maze.AddRoom(room2); room1.SetSide(Composition.Sides.North, mazeFactory.MakeWall()); room1.SetSide(Composition.Sides.East, door); room1.SetSide(Composition.Sides.South, mazeFactory.MakeWall()); room1.SetSide(Composition.Sides.West, mazeFactory.MakeWall()); room2.SetSide(Composition.Sides.North, mazeFactory.MakeWall()); room2.SetSide(Composition.Sides.East, mazeFactory.MakeWall()); room2.SetSide(Composition.Sides.South, mazeFactory.MakeWall()); room2.SetSide(Composition.Sides.West, door); return(maze); }
public Maze CreateMaze(MazeFactory mazeFactory) { Maze maze = mazeFactory.MakeMaze(); Room r1 = mazeFactory.MakeRoom(1); Room r2 = mazeFactory.MakeRoom(2); Door door = mazeFactory.MakeDoor(r1, r2); maze.AddRoom(r1); maze.AddRoom(r2); r1.SetSide(Direction.North, new Wall()); r1.SetSide(Direction.East, door); r1.SetSide(Direction.South, new Wall()); r1.SetSide(Direction.West, new Wall()); r2.SetSide(Direction.North, new Wall()); r2.SetSide(Direction.East, new Wall()); r2.SetSide(Direction.South, new Wall()); r2.SetSide(Direction.West, door); return(maze); }
public Maze CreateMaze(MazeFactory factory) { var maze = factory.MakeMaze(); var room1 = factory.MakeRoom(1); var room2 = factory.MakeRoom(2); var theDoor = factory.MakeDoor(room1, room2); room1.SetSide(Direction.North, factory.MakeWall()); room1.SetSide(Direction.East, theDoor); room1.SetSide(Direction.South, factory.MakeWall()); room1.SetSide(Direction.West, factory.MakeWall()); room2.SetSide(Direction.North, factory.MakeWall()); room2.SetSide(Direction.East, factory.MakeWall()); room2.SetSide(Direction.South, factory.MakeWall()); room2.SetSide(Direction.West, theDoor); maze.AddRoom(room1); maze.AddRoom(room2); return(maze); }
public Maze CreateMazeAbstractFactory(MazeFactory factory) { Maze aMaze = factory.MakeMaze(); Room r1 = factory.MakeRoom(1); Room r2 = factory.MakeRoom(2); Door theDoor = factory.MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, factory.MakeWall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, factory.MakeWall()); r1.SetSide(Direction.West, factory.MakeWall()); r2.SetSide(Direction.North, factory.MakeWall()); r2.SetSide(Direction.East, factory.MakeWall()); r2.SetSide(Direction.South, factory.MakeWall()); r2.SetSide(Direction.West, theDoor); return(aMaze); }
private Maze CreateMaze(MazeFactory factory) { Maze aMaze = factory.MakeMaze(); Room r1 = factory.MakeRoom(1); Room r2 = factory.MakeRoom(2); Door theDoor = factory.MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, factory.MakeWall()); r1.SetSide(Direction.South, theDoor); r1.SetSide(Direction.East, factory.MakeWall()); r1.SetSide(Direction.West, factory.MakeWall()); r2.SetSide(Direction.North, factory.MakeWall()); r2.SetSide(Direction.South, factory.MakeWall()); r2.SetSide(Direction.East, factory.MakeWall()); r2.SetSide(Direction.West, theDoor); return aMaze; }