예제 #1
0
 void Update()
 {
     if (_oldMayugeType != mayugeType)
     {
         foreach (var o in _objects)
         {
             ExecuteEvents.Execute<IMayugeChanger>( o.gameObject, null, (reciveTarget, arg) => reciveTarget.OnMayugeChange(mayugeType) );
         }
     }
     _oldMayugeType = mayugeType;
     _text.text = mayugeType.ToString();
 }
예제 #2
0
 void Update()
 {
     if (_oldMayugeType != mayugeType)
     {
         foreach (var o in _objects)
         {
             ExecuteEvents.Execute <IMayugeChanger>(o.gameObject, null, (reciveTarget, arg) => reciveTarget.OnMayugeChange(mayugeType));
         }
     }
     _oldMayugeType = mayugeType;
     _text.text     = mayugeType.ToString();
 }
예제 #3
0
 public void OnChangeMayugeMaterial()
 {
     mayugeType = (MayugeType)(((int)mayugeType + 1) % (int)MayugeType.Max);
 }
예제 #4
0
 public void OnChangeMayugeMaterial()
 {
     mayugeType = (MayugeType)(((int)mayugeType + 1) % (int)MayugeType.Max);
 }