void Awake()
 {
     mgc = cam.GetComponent<MayaGameController>();
     mayaNumber = Random.Range (1, 11);
     setMayaNumber ();
     lifes = masks.Length-1;
 }
    void Awake()
    {
        //Get the maya game controller
        mgc = cam.GetComponent <MayaGameController>();
        //set the initial arabic number
        arabicNumber     = Random.Range(17, 39);
        totalNumber.text = "" + arabicNumber;
        //Set the lastMaskIndex into the last maks in the array
        lastMaskIndex = masks.Length - 1;
        //Put the corresponding image into btnNumber
        int n = Random.Range(1, 11); //create an initial random [1,10]

        //create a new number if it is equal to the previous one
        // or is greater to the arabic number showing
        while (n == mayaNumber || n > arabicNumber)
        {
            //if the arabic number is less than 10 create a random [1,arabic]
            if (arabicNumber < 10)
            {
                n = Random.Range(1, arabicNumber + 1);
            }
            else
            {
                n = Random.Range(1, 11);  //or [1,10]
            }
        }
        mayaNumber = n;                                       //put the n into mayaNumber
        btnNumber.image.overrideSprite = numbers[mayaNumber]; //change the image to the Button
    }
 void Awake()
 {
     for (int i = 1; i < instrucciones.Length; i++)
     {
         instrucciones [i].SetActive(false);
     }
     instrucciones [0].SetActive(true);
     currentInstruction = 0;
     mgc = cam.GetComponent <MayaGameController> ();
 }