public override string GetStatusReadout() { return(Score.ToString() + " / " + MaxScore.ToString()); }
public string GetCountryInCsv() { return($"{CountryName};{AverageScore.ToString()};{MedianScore.ToString()};{MaxScore.ToString()};{MaxScorePerson};{MinScore.ToString()};{MinScorePerson};{RecordCount.ToString()}"); }
public override string ToString() { return($"{Name} - Avg: {AverageScore.ToString("F3")}, Max: {MaxScore.ToString("F3")}"); }
void Update() { //Time Game TimeGame += Time.deltaTime; //Time Cooldown Cooldown -= Time.deltaTime; Movment(); ScoreCount(); //UI interface SpeedText.text = "Speed: " + SpeedNow.ToString(); ScoreText.text = "Score: " + Score.ChangeScore(); DataGameOver.text = "Score: " + Score.ToString() + "\n" + "Time Game: " + CountTime.ToString() + "\n" + "Asteroid Count: " + CountAsteroid.ToString() + "\n" + "Max Score Game: " + MaxScore.ToString() + "\n" + "Max Asteroid Count: " + MaxAsteroid.ToString(); }
public override string GetStatusReadout() { return(Score.ToString() + " / " + MaxScore.ToString()); //this prints the current score }
public override string GetStatusReadout() { return(Score + " / " + MaxScore.ToString()); //Getstatusreadout returns the score of bowling pins knocked down. }