private void confirmButton_Click(object sender, EventArgs e) { if (currentInfo == null) { return; } AnimationGroup confirmedInfo = currentInfo; string newName = nameTextBox.Text; int newFrameStart; if (!int.TryParse(startTextBox.Text, out newFrameStart)) { newFrameStart = confirmedInfo.FrameStart; } int newFrameEnd; if (!int.TryParse(endTextBox.Text, out newFrameEnd)) { newFrameEnd = confirmedInfo.FrameEnd; } List <uint> newHandles; bool nodesChanged = MaxNodeTree.ApplyQueuedChanges(out newHandles); bool changed = newName != confirmedInfo.Name || newFrameStart != confirmedInfo.FrameStart || newFrameEnd != confirmedInfo.FrameEnd || nodesChanged; if (!changed) { return; } confirmedInfo.Name = newName; confirmedInfo.FrameStart = newFrameStart; confirmedInfo.FrameEnd = newFrameEnd; if (nodesChanged) { confirmedInfo.NodeGuids = newHandles.ToGuids(); } ResetChangedTextBoxColors(); MaxNodeTree.SelectedNode = null; InfoChanged?.Invoke(confirmedInfo); ConfirmPressed?.Invoke(confirmedInfo); }
void SetFieldsFromInfo(AnimationGroup info) { if (info != null) { nameTextBox.Enabled = true; startTextBox.Enabled = true; endTextBox.Enabled = true; nameTextBox.Text = info.Name.ToString(); startTextBox.Text = info.FrameStart.ToString(); endTextBox.Text = info.FrameEnd.ToString(); // a color can still be red after setting the string: // possible if we change a name, don't confirm and switch to another item with the same name ResetChangedTextBoxColors(); MaxNodeTree.BeginUpdate(); //here we garanty retrocompatibility MaxNodeTree.QueueSetNodes(info.NodeGuids.ToHandles(), false); List <uint> handles; MaxNodeTree.ApplyQueuedChanges(out handles, false); MaxNodeTree.EndUpdate(); // if the nodes changed on max' side, even though the data has not changed, the list may be different (e.g. deleted nodes) // since we haven't loaded the list before, we can't compare it to the node tree // thus, we save it, and the property checks for actual differences (and set isdirty to true) info.NodeGuids = handles.ToGuids(); if (info.IsDirty) { InfoChanged?.Invoke(info); } } else { nameTextBox.Enabled = false; startTextBox.Enabled = false; endTextBox.Enabled = false; nameTextBox.Text = ""; startTextBox.Text = ""; endTextBox.Text = ""; MaxNodeTree.BeginUpdate(); MaxNodeTree.QueueSetNodes(null, false); List <uint> handles; MaxNodeTree.ApplyQueuedChanges(out handles, false); MaxNodeTree.EndUpdate(); } }
void SetFieldsFromInfo(AnimationGroup info) { if (info != null) { nameTextBox.Enabled = true; startTextBox.Enabled = true; endTextBox.Enabled = true; nameTextBox.Text = info.Name.ToString(); startTextBox.Text = info.FrameStart.ToString(); endTextBox.Text = info.FrameEnd.ToString(); MaxNodeTree.BeginUpdate(); MaxNodeTree.QueueSetNodes(info.NodeHandles, false); MaxNodeTree.ApplyQueuedChanges(out List <uint> handles, false); MaxNodeTree.EndUpdate(); // if the nodes changed on max' side, even though the data has not changed, the list may be different (e.g. deleted nodes) // since we haven't loaded the list before, we can't compare it to the node tree // thus, we save it, and the property checks for actual differences (and set isdirty to true) info.NodeHandles = handles; if (info.IsDirty) { InfoChanged?.Invoke(info); } } else { nameTextBox.Enabled = false; startTextBox.Enabled = false; endTextBox.Enabled = false; nameTextBox.Text = ""; startTextBox.Text = ""; endTextBox.Text = ""; MaxNodeTree.BeginUpdate(); MaxNodeTree.QueueSetNodes(null, false); MaxNodeTree.ApplyQueuedChanges(out List <uint> handles, false); MaxNodeTree.EndUpdate(); } }
private void confirmButton_Click(object sender, EventArgs e) { if (currentInfo == null) { return; } AnimationGroup confirmedInfo = currentInfo; string newName = nameTextBox.Text; int newFrameStart; if (!int.TryParse(startTextBox.Text, out newFrameStart)) { newFrameStart = confirmedInfo.FrameStart; } int newFrameEnd; if (!int.TryParse(endTextBox.Text, out newFrameEnd)) { newFrameEnd = confirmedInfo.FrameEnd; } List <uint> newHandles; bool nodesChanged = MaxNodeTree.ApplyQueuedChanges(out newHandles); bool changed = newName != confirmedInfo.Name || newFrameStart != confirmedInfo.FrameStart || newFrameEnd != confirmedInfo.FrameEnd || nodesChanged; if (!changed) { return; } confirmedInfo.Name = newName; confirmedInfo.FrameStart = newFrameStart; confirmedInfo.FrameEnd = newFrameEnd; if (nodesChanged) { confirmedInfo.NodeGuids = newHandles.ToGuids(); if (confirmedInfo.AnimationGroupNodes == null) { confirmedInfo.AnimationGroupNodes = new List <AnimationGroupNode>(); } foreach (uint handle in newHandles) { IINode node = Loader.Core.GetINodeByHandle(handle); if (node != null) { string name = node.Name; string parentName = node.ParentNode.Name; AnimationGroupNode nodeData = new AnimationGroupNode(node.GetGuid(), name, parentName); confirmedInfo.AnimationGroupNodes.Add(nodeData); } } } ResetChangedTextBoxColors(); MaxNodeTree.SelectedNode = null; InfoChanged?.Invoke(confirmedInfo); ConfirmPressed?.Invoke(confirmedInfo); }
private void confirmButton_Click(object sender, EventArgs e) { if (currentInfo == null) { return; } AnimationGroup confirmedInfo = currentInfo; string newName = nameTextBox.Text; bool newKeepEmpty = keepStaticAnimBox.Checked; bool newKeepNonAnimated = keepNonAnimatedBox.Checked; int newFrameStart; if (!int.TryParse(startTextBox.Text, out newFrameStart)) { newFrameStart = confirmedInfo.FrameStart; } int newFrameEnd; if (!int.TryParse(endTextBox.Text, out newFrameEnd)) { newFrameEnd = confirmedInfo.FrameEnd; } List <uint> newHandles; bool nodesChanged = MaxNodeTree.ApplyQueuedChanges(out newHandles); IList <Guid> newMaterialGUIDs; bool materialsChanged = maxMaterialView.ApplyMaterialsChanges(out newMaterialGUIDs); bool changed = newKeepEmpty != confirmedInfo.KeepStaticAnimation || newName != confirmedInfo.Name || newFrameStart != confirmedInfo.FrameStart || newFrameEnd != confirmedInfo.FrameEnd || nodesChanged || materialsChanged || newKeepNonAnimated != confirmedInfo.KeepNonAnimated; if (!changed) { return; } confirmedInfo.Name = newName; confirmedInfo.FrameStart = newFrameStart; confirmedInfo.FrameEnd = newFrameEnd; confirmedInfo.KeepStaticAnimation = newKeepEmpty; confirmedInfo.KeepNonAnimated = newKeepNonAnimated; if (nodesChanged) { confirmedInfo.NodeGuids = newHandles.ToGuids(); if (confirmedInfo.AnimationGroupNodes == null) { confirmedInfo.AnimationGroupNodes = new List <AnimationGroupNode>(); } foreach (uint handle in newHandles) { IINode node = Loader.Core.GetINodeByHandle(handle); if (node != null) { string name = node.Name; string parentName = node.ParentNode.Name; AnimationGroupNode nodeData = new AnimationGroupNode(node.GetGuid(), name, parentName); confirmedInfo.AnimationGroupNodes.Add(nodeData); } } } if (materialsChanged) { confirmedInfo.MaterialGuids = newMaterialGUIDs; if (confirmedInfo.AnimationGroupMaterials == null) { confirmedInfo.AnimationGroupMaterials = new List <AnimationGroupMaterial>(); } foreach (Guid guid in newMaterialGUIDs) { IMtl mat = Tools.GetIMtlByGuid(guid); if (mat != null) { string name = mat.Name; AnimationGroupMaterial matData = new AnimationGroupMaterial(guid, name); confirmedInfo.AnimationGroupMaterials.Add(matData); } } } ResetChangedTextBoxColors(); MaxNodeTree.SelectedNode = null; InfoChanged?.Invoke(confirmedInfo); ConfirmPressed?.Invoke(confirmedInfo); }