public override void SetStat(Define.WorldObject type, string id) { Dictionary <string, ContentsData.CharacterStat> statDict = Managers.Data.CharacterStatDict; ContentsData.CharacterStat stat = statDict[id]; Id = stat.ID; MaxHp = stat.HP; Hp = int.Parse(MaxHp.ToString()); MaxMp = stat.MP; Mp = int.Parse(MaxMp.ToString()); Attack = stat.Attack; Defense = stat.Defense; AttackSpeed = stat.AttackSpeed; MoveSpeed = stat.MoveSpeed; AttackRange = stat.AttackRange; Level = stat.Level; SubName = stat.SubName; Description = stat.Description; STR = stat.STR; AGI = stat.AGI; INT = stat.INT; Exp = stat.EXP; Gold = 1000; CurrentExp = 0; }
private void Start() { maxMp = GetComponent <MaxMp>(); if (maxMp != null) { SetValue(maxMp.GetValue()); } }
public override int GetHashCode() { int hash = 1; if (PlayerId != 0UL) { hash ^= PlayerId.GetHashCode(); } if (Name.Length != 0) { hash ^= Name.GetHashCode(); } if (CharacterId != 0) { hash ^= CharacterId.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (Exp != 0) { hash ^= Exp.GetHashCode(); } if (Hp != 0) { hash ^= Hp.GetHashCode(); } if (MaxHp != 0) { hash ^= MaxHp.GetHashCode(); } if (Mp != 0) { hash ^= Mp.GetHashCode(); } if (MaxMp != 0) { hash ^= MaxMp.GetHashCode(); } if (Food != 0) { hash ^= Food.GetHashCode(); } if (MaxFood != 0) { hash ^= MaxFood.GetHashCode(); } if (Gold != 0) { hash ^= Gold.GetHashCode(); } if (HeadIcon != 0) { hash ^= HeadIcon.GetHashCode(); } if (MapSkillId != 0) { hash ^= MapSkillId.GetHashCode(); } if (BattleSkillId != 0) { hash ^= BattleSkillId.GetHashCode(); } hash ^= equips_.GetHashCode(); return(hash); }