public static void Process()
    {
        if (prefabsToSpawn.IsEmpty)
        {
            return;
        }

        Tuple <Vector3, GameObject> tuple;

        while (prefabsToSpawn.TryDequeue(out tuple))
        {
            Spawn.ServerPrefab(tuple.Item2, tuple.Item1, MatrixManager.GetDefaultParent(tuple.Item1, true));
        }
    }
예제 #2
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    public static void Process()
    {
        if (!prefabsToSpawn.IsEmpty)
        {
            SpawnSafeThreadData data;
            while (prefabsToSpawn.TryDequeue(out data))
            {
                var result = Spawn.ServerPrefab(data.Prefab, data.WorldPosition,
                                                data.ParentTransform == null
                                                ? MatrixManager.GetDefaultParent(data.WorldPosition, true)
                                                : data.ParentTransform,
                                                count: data.Amount);

                //Greater than one as most items start stacked at 1
                if (result.Successful && data.AmountIfStackable > 1 &&
                    result.GameObject.TryGetComponent <Stackable>(out var stackable))
                {
                    // -1 as we are adding, eg if we want 10 in stack, item already starts at 1 so we add 9
                    stackable.ServerIncrease(data.AmountIfStackable - 1);
                }
            }
        }

        if (!tilesToUpdate.IsEmpty)
        {
            Tuple <uint, Vector3Int, TileType, string, Matrix4x4, Color, LayerType> tuple;
            while (tilesToUpdate.TryDequeue(out tuple))
            {
                UpdateTileMessage.Send(tuple.Item1, tuple.Item2, tuple.Item3, tuple.Item4, tuple.Item5, tuple.Item6,
                                       tuple.Item7);
            }
        }

        if (!tilesToRemove.IsEmpty)
        {
            Tuple <uint, Vector3Int, LayerType> tuple;
            while (tilesToRemove.TryDequeue(out tuple))
            {
                RemoveTileMessage.Send(tuple.Item1, tuple.Item2, tuple.Item3);
            }
        }
    }
    public static void Process()
    {
        if (!prefabsToSpawn.IsEmpty)
        {
            Tuple <Vector3, GameObject> tuple;
            while (prefabsToSpawn.TryDequeue(out tuple))
            {
                Spawn.ServerPrefab(tuple.Item2, tuple.Item1, MatrixManager.GetDefaultParent(tuple.Item1, true));
            }
        }

        if (!tilesToUpdate.IsEmpty)
        {
            Tuple <uint, Vector3Int, TileType, string, Matrix4x4, Color> tuple;
            while (tilesToUpdate.TryDequeue(out tuple))
            {
                UpdateTileMessage.Send(tuple.Item1, tuple.Item2, tuple.Item3, tuple.Item4, tuple.Item5, tuple.Item6);
            }
        }
    }
        public float React(ref GasMix gasMix, Vector3 tilePos)
        {
            if (gasMix.Temperature <= AtmosDefines.WATER_VAPOR_FREEZE)
            {
                if (gasMix.GetMoles(Gas.WaterVapor) < 2f)
                {
                    //Not enough moles to freeze
                    return(0f);
                }

                var numberOfIceToSpawn = Mathf.Floor(gasMix.GetMoles(Gas.WaterVapor) / 2f);

                for (var i = 0; i < numberOfIceToSpawn; i++)
                {
                    Spawn.ServerPrefab(AtmosManager.Instance.iceShard, tilePos, MatrixManager.GetDefaultParent(tilePos, true));
                }

                gasMix.RemoveGas(Gas.WaterVapor, numberOfIceToSpawn * 2f);
            }

            return(0f);
        }
예제 #5
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    public static void Process()
    {
        if (!prefabsToSpawn.IsEmpty)
        {
            SpawnSafeThreadData data;
            while (prefabsToSpawn.TryDequeue(out data))
            {
                var result = Spawn.ServerPrefab(data.Prefab, data.WorldPosition,
                                                data.ParentTransform == null
                                                ? MatrixManager.GetDefaultParent(data.WorldPosition, true)
                                                : data.ParentTransform,
                                                count: data.Amount);

                //Greater than one as most items start stacked at 1
                if (result.Successful && data.AmountIfStackable > 1 &&
                    result.GameObject.TryGetComponent <Stackable>(out var stackable))
                {
                    // -1 as we are adding, eg if we want 10 in stack, item already starts at 1 so we add 9
                    stackable.ServerIncrease(data.AmountIfStackable - 1);
                }
            }
        }
    }
예제 #6
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 private static Transform DefaultParent(Transform parent, Vector3?worldPos)
 {
     return(parent != null ? parent : MatrixManager.GetDefaultParent(worldPos, true));
 }
        public float React(ref GasMix gasMix, Vector3 tilePos)
        {
            var energyReleased = 0f;
            var oldHeatCap     = gasMix.WholeHeatCapacity;

            var temperatureScale = 1f;

            if (gasMix.Temperature < AtmosDefines.FREON_LOWER_TEMPERATURE)
            {
                temperatureScale = 0;
            }
            else
            {
                temperatureScale = (AtmosDefines.FREON_MAXIMUM_BURN_TEMPERATURE - gasMix.Temperature) / (AtmosDefines.FREON_MAXIMUM_BURN_TEMPERATURE - AtmosDefines.FREON_LOWER_TEMPERATURE);
            }

            if (temperatureScale >= 0)
            {
                var oxygenBurnRate = AtmosDefines.OXYGEN_BURN_RATE_BASE - temperatureScale;

                var freonBurnRate = 0f;

                if (gasMix.GetMoles(Gas.Oxygen) > gasMix.GetMoles(Gas.Freon) * AtmosDefines.FREON_OXYGEN_FULLBURN)
                {
                    freonBurnRate = gasMix.GetMoles(Gas.Freon) * temperatureScale /
                                    AtmosDefines.FREON_BURN_RATE_DELTA;
                }
                else
                {
                    freonBurnRate = (temperatureScale * (gasMix.GetMoles(Gas.Oxygen) / AtmosDefines.FREON_OXYGEN_FULLBURN) / AtmosDefines.FREON_BURN_RATE_DELTA);
                }

                if (freonBurnRate > 0.0001f)
                {
                    freonBurnRate = Mathf.Min(freonBurnRate, gasMix.GetMoles(Gas.Freon), gasMix.GetMoles(Gas.Oxygen));

                    gasMix.RemoveGas(Gas.Freon, freonBurnRate);
                    gasMix.RemoveGas(Gas.Oxygen, freonBurnRate * oxygenBurnRate);

                    gasMix.AddGas(Gas.CarbonDioxide, freonBurnRate);

                    if (gasMix.Temperature < 160 && gasMix.Temperature > 120 && UnityEngine.Random.Range(0, 2) == 0)
                    {
                        Spawn.ServerPrefab(AtmosManager.Instance.hotIce, tilePos, MatrixManager.GetDefaultParent(tilePos, true));
                    }

                    energyReleased += AtmosDefines.FIRE_FREON_ENERGY_RELEASED * freonBurnRate;
                }
            }

            if (energyReleased < 0)
            {
                var newHeatCap = gasMix.WholeHeatCapacity;
                if (newHeatCap > 0.0003f)
                {
                    gasMix.Temperature = (gasMix.Temperature * oldHeatCap + energyReleased) / newHeatCap;
                }
            }

            return(0f);
        }