internal SkeletonHandler(Skeleton skeleton, Matrix4 *pos, Matrix4 *translation, BoneInternal *tree, int length) { Debug.Assert(length >= 0); _skeleton = skeleton; _pos = pos; _translation = translation; _tree = tree; _length = length; }
public static void UniformMatrix4fv(int location, int count, int transpose, Matrix4 data) { unsafe { Matrix4 *p = &data; { UniformMatrix4fvInternal(location, count, transpose, (IntPtr)p); } } }