private void SetFloat(UniformBlock uniformBlock, MatlEnums.ParamId paramId, float defaultValue) { var name = paramId.ToString(); if (floatByParamId.ContainsKey(paramId)) { var value = floatByParamId[paramId]; uniformBlock.SetValue(name, value); } else { uniformBlock.SetValue(name, defaultValue); } }
private void AddFloat(UniformBlock genericMaterial, MatlEnums.ParamId paramId, float defaultValue) { var name = paramId.ToString(); if (floatByParamId.ContainsKey(paramId)) { var value = floatByParamId[paramId]; genericMaterial.SetValue(name, value); } else { genericMaterial.SetValue(name, defaultValue); } }
private void SetBool(UniformBlock uniformBlock, MatlEnums.ParamId paramId, bool defaultValue) { var name = paramId.ToString(); if (boolByParamId.ContainsKey(paramId)) { var value = boolByParamId[paramId]; uniformBlock.SetValue(name, value ? 1 : 0); } else { uniformBlock.SetValue(name, defaultValue ? 1 : 0); } }
private void AddBool(UniformBlock genericMaterial, MatlEnums.ParamId paramId, bool defaultValue) { var name = paramId.ToString(); if (boolByParamId.ContainsKey(paramId)) { var value = boolByParamId[paramId]; genericMaterial.SetValue(name, value ? 1 : 0); } else { genericMaterial.SetValue(name, defaultValue ? 1 : 0); } }
private void SetVec4(UniformBlock uniformBlock, MatlEnums.ParamId paramId, Vector4 defaultValue, bool isDebug = false) { // Convert parameters into colors for easier visualization. var name = paramId.ToString(); if (isDebug) { name = "vec4Param"; } if (Vec4ParamsMaterialAnimation.ContainsKey(paramId)) { var value = Vec4ParamsMaterialAnimation[paramId]; uniformBlock.SetValue(name, value); } else if (vec4ByParamId.ContainsKey(paramId)) { var value = vec4ByParamId[paramId]; uniformBlock.SetValue(name, value); } else if (boolByParamId.ContainsKey(paramId)) { var value = boolByParamId[paramId]; if (value) { uniformBlock.SetValue(name, new Vector4(1, 0, 1, 0)); } else { uniformBlock.SetValue(name, new Vector4(0, 0, 1, 0)); } } else if (floatByParamId.ContainsKey(paramId)) { var value = floatByParamId[paramId]; uniformBlock.SetValue(name, new Vector4(value, value, value, 0)); } else { uniformBlock.SetValue(name, defaultValue); } }